mirror of https://github.com/ppy/osu
Track local `Player.Score`'s user rather than using `APIProvider`
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@ -1,11 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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@ -31,7 +28,7 @@ public class GameplayLeaderboard : CompositeDrawable
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private bool requiresScroll;
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private readonly OsuScrollContainer scroll;
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private GameplayLeaderboardScore trackedScore;
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private GameplayLeaderboardScore? trackedScore;
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/// <summary>
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/// Create a new leaderboard.
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@ -77,7 +74,7 @@ protected override void LoadComplete()
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/// Whether the player should be tracked on the leaderboard.
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/// Set to <c>true</c> for the local player or a player whose replay is currently being played.
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/// </param>
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public ILeaderboardScore Add([CanBeNull] APIUser user, bool isTracked)
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public ILeaderboardScore Add(APIUser? user, bool isTracked)
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{
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var drawable = CreateLeaderboardScoreDrawable(user, isTracked);
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@ -108,7 +105,7 @@ public void Clear()
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scroll.ScrollToStart(false);
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}
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protected virtual GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked) =>
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protected virtual GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser? user, bool isTracked) =>
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new GameplayLeaderboardScore(user, isTracked);
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protected override void Update()
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets.Scoring;
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@ -14,25 +11,26 @@ namespace osu.Game.Screens.Play.HUD
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public class SoloGameplayLeaderboard : GameplayLeaderboard
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{
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, ScoreProcessor processor, ILeaderboard leaderboard)
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private void load(Player player, ScoreProcessor processor, ILeaderboard leaderboard)
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{
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var local = Add(api.LocalUser.Value, true);
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ILeaderboardScore local = Add(player.Score.ScoreInfo.User, true);
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local.TotalScore.BindTarget = processor.TotalScore;
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local.Accuracy.BindTarget = processor.Accuracy;
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local.Combo.BindTarget = processor.Combo;
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foreach (var player in leaderboard.Scores)
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foreach (var s in leaderboard.Scores)
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{
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// todo: APIUser is pain for IScoreInfo.
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var score = Add(new APIUser
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{
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Id = player.User.OnlineID,
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Username = player.User.Username,
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Id = s.User.OnlineID,
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Username = s.User.Username,
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}, false);
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score.TotalScore.Value = player.TotalScore;
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score.Accuracy.Value = player.Accuracy;
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score.Combo.Value = player.MaxCombo;
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score.TotalScore.Value = s.TotalScore;
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score.Accuracy.Value = s.Accuracy;
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score.Combo.Value = s.MaxCombo;
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}
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}
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}
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