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https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
Apply minimal changes to make framework compile
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parent
f2e5beec11
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@ -9,7 +9,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestCaseLoadingAnimation : GridTestCase
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public class TestCaseLoadingAnimation : GridTestScene //todo: this should be an OsuTestCase
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{
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public TestCaseLoadingAnimation()
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: base(2, 2)
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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@ -17,7 +16,7 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestCaseOsuIcon : TestCase
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public class TestCaseOsuIcon : OsuTestCase
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{
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public TestCaseOsuIcon()
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{
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@ -15,7 +15,7 @@ using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual
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{
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public abstract class OsuTestCase : TestCase
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public abstract class OsuTestCase : TestScene
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{
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[Cached(typeof(Bindable<WorkingBeatmap>))]
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[Cached(typeof(IBindable<WorkingBeatmap>))]
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@ -76,21 +76,21 @@ namespace osu.Game.Tests.Visual
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}
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}
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protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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protected override ITestSceneTestRunner CreateRunner() => new OsuTestCaseTestRunner();
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public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
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public class OsuTestCaseTestRunner : OsuGameBase, ITestSceneTestRunner
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{
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private TestCaseTestRunner.TestRunner runner;
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private TestSceneTestRunner.TestRunner runner;
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protected override void LoadAsyncComplete()
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{
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// this has to be run here rather than LoadComplete because
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// TestCase.cs is checking the IsLoaded state (on another thread) and expects
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// the runner to be loaded at that point.
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Add(runner = new TestCaseTestRunner.TestRunner());
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Add(runner = new TestSceneTestRunner.TestRunner());
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}
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public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
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public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
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}
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private class OsuTestBeatmap : BindableBeatmap
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