mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge remote-tracking branch 'origin/master' into beat-snap-divisor
This commit is contained in:
commit
4c0ccffe08
@ -5,8 +5,10 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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@ -14,38 +16,24 @@ namespace osu.Game.Tests.Visual
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public class TestCaseEditorCompose : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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private DependencyContainer dependencies;
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private readonly Random random;
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private readonly Compose compose;
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public TestCaseEditorCompose()
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{
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random = new Random(1337);
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Add(compose = new Compose());
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AddStep("Next beatmap", nextBeatmap);
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}
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private OsuGameBase osuGame;
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private BeatmapManager beatmaps;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
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private void load(OsuGameBase osuGame)
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{
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this.osuGame = osuGame;
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this.beatmaps = beatmaps;
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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}
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private void nextBeatmap()
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count == 0)
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return;
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var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
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osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(b);
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Child = compose;
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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@ -30,9 +31,20 @@ namespace osu.Game.Tests.Visual
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private Track track;
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private HitObjectComposer composer;
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private DecoupleableInterpolatingFramedClock clock;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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var testBeatmap = new Beatmap
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{
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ControlPointInfo = new ControlPointInfo
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@ -63,7 +75,7 @@ namespace osu.Game.Tests.Visual
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Content = new[]
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{
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new Drawable[] { composer = new TestHitObjectComposer(new OsuRuleset()) },
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new Drawable[] { new TimingPointVisualiser(testBeatmap, track) },
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new Drawable[] { new TimingPointVisualiser(testBeatmap, track) { Clock = clock } },
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},
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RowDimensions = new[]
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{
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@ -92,17 +104,17 @@ namespace osu.Game.Tests.Visual
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// Forwards
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AddStep("Seek(0)", () => composer.SeekTo(0));
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AddAssert("Time = 0", () => track.CurrentTime == 0);
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(33)", () => composer.SeekTo(33));
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AddAssert("Time = 33", () => track.CurrentTime == 33);
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AddAssert("Time = 33", () => clock.CurrentTime == 33);
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AddStep("Seek(89)", () => composer.SeekTo(89));
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AddAssert("Time = 89", () => track.CurrentTime == 89);
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AddAssert("Time = 89", () => clock.CurrentTime == 89);
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// Backwards
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AddStep("Seek(25)", () => composer.SeekTo(25));
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AddAssert("Time = 25", () => track.CurrentTime == 25);
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AddAssert("Time = 25", () => clock.CurrentTime == 25);
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AddStep("Seek(0)", () => composer.SeekTo(0));
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AddAssert("Time = 0", () => track.CurrentTime == 0);
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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}
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/// <summary>
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@ -114,19 +126,19 @@ namespace osu.Game.Tests.Visual
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reset();
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AddStep("Seek(0), Snap", () => composer.SeekTo(0, true));
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AddAssert("Time = 0", () => track.CurrentTime == 0);
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(50), Snap", () => composer.SeekTo(50, true));
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(100), Snap", () => composer.SeekTo(100, true));
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(175), Snap", () => composer.SeekTo(175, true));
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AddAssert("Time = 175", () => track.CurrentTime == 175);
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(350), Snap", () => composer.SeekTo(350, true));
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AddAssert("Time = 350", () => track.CurrentTime == 350);
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("Seek(400), Snap", () => composer.SeekTo(400, true));
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AddAssert("Time = 400", () => track.CurrentTime == 400);
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("Seek(450), Snap", () => composer.SeekTo(450, true));
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AddAssert("Time = 450", () => track.CurrentTime == 450);
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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}
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/// <summary>
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@ -139,17 +151,17 @@ namespace osu.Game.Tests.Visual
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reset();
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AddStep("Seek(24), Snap", () => composer.SeekTo(24, true));
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AddAssert("Time = 0", () => track.CurrentTime == 0);
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AddAssert("Time = 0", () => clock.CurrentTime == 0);
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AddStep("Seek(26), Snap", () => composer.SeekTo(26, true));
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(150), Snap", () => composer.SeekTo(150, true));
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(170), Snap", () => composer.SeekTo(170, true));
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AddAssert("Time = 175", () => track.CurrentTime == 175);
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(274), Snap", () => composer.SeekTo(274, true));
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AddAssert("Time = 175", () => track.CurrentTime == 175);
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(276), Snap", () => composer.SeekTo(276, true));
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AddAssert("Time = 350", () => track.CurrentTime == 350);
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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}
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/// <summary>
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@ -160,15 +172,15 @@ namespace osu.Game.Tests.Visual
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reset();
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AddStep("SeekForward", () => composer.SeekForward());
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("SeekForward", () => composer.SeekForward());
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("SeekForward", () => composer.SeekForward());
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AddAssert("Time = 200", () => track.CurrentTime == 200);
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AddAssert("Time = 200", () => clock.CurrentTime == 200);
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AddStep("SeekForward", () => composer.SeekForward());
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AddAssert("Time = 400", () => track.CurrentTime == 400);
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("SeekForward", () => composer.SeekForward());
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AddAssert("Time = 450", () => track.CurrentTime == 450);
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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}
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/// <summary>
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@ -179,17 +191,17 @@ namespace osu.Game.Tests.Visual
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reset();
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 175", () => track.CurrentTime == 175);
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 350", () => track.CurrentTime == 350);
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 400", () => track.CurrentTime == 400);
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 450", () => track.CurrentTime == 450);
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
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}
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/// <summary>
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@ -202,28 +214,28 @@ namespace osu.Game.Tests.Visual
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AddStep("Seek(49)", () => composer.SeekTo(49));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(49.999)", () => composer.SeekTo(49.999));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 50", () => track.CurrentTime == 50);
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AddAssert("Time = 50", () => clock.CurrentTime == 50);
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AddStep("Seek(99)", () => composer.SeekTo(99));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(99.999)", () => composer.SeekTo(99.999));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 100", () => track.CurrentTime == 100);
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AddAssert("Time = 100", () => clock.CurrentTime == 100);
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AddStep("Seek(174)", () => composer.SeekTo(174));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 175", () => track.CurrentTime == 175);
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AddAssert("Time = 175", () => clock.CurrentTime == 175);
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AddStep("Seek(349)", () => composer.SeekTo(349));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 350", () => track.CurrentTime == 350);
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AddAssert("Time = 350", () => clock.CurrentTime == 350);
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AddStep("Seek(399)", () => composer.SeekTo(399));
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 400", () => track.CurrentTime == 400);
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AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
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AddStep("Seek(449)", () => composer.SeekTo(449));
|
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AddStep("SeekForward, Snap", () => composer.SeekForward(true));
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AddAssert("Time = 450", () => track.CurrentTime == 450);
|
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AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
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}
|
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|
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/// <summary>
|
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@ -235,17 +247,17 @@ namespace osu.Game.Tests.Visual
|
||||
|
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AddStep("Seek(450)", () => composer.SeekTo(450));
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AddStep("SeekBackward", () => composer.SeekBackward());
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AddAssert("Time = 425", () => track.CurrentTime == 425);
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AddAssert("Time = 425", () => clock.CurrentTime == 425);
|
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AddStep("SeekBackward", () => composer.SeekBackward());
|
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AddAssert("Time = 375", () => track.CurrentTime == 375);
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AddAssert("Time = 375", () => clock.CurrentTime == 375);
|
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AddStep("SeekBackward", () => composer.SeekBackward());
|
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AddAssert("Time = 325", () => track.CurrentTime == 325);
|
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AddAssert("Time = 325", () => clock.CurrentTime == 325);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 125", () => track.CurrentTime == 125);
|
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AddAssert("Time = 125", () => clock.CurrentTime == 125);
|
||||
AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 25", () => track.CurrentTime == 25);
|
||||
AddAssert("Time = 25", () => clock.CurrentTime == 25);
|
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AddStep("SeekBackward", () => composer.SeekBackward());
|
||||
AddAssert("Time = 0", () => track.CurrentTime == 0);
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -257,17 +269,17 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Seek(450)", () => composer.SeekTo(450));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => track.CurrentTime == 400);
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 350", () => track.CurrentTime == 350);
|
||||
AddAssert("Time = 350", () => clock.CurrentTime == 350);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 175", () => track.CurrentTime == 175);
|
||||
AddAssert("Time = 175", () => clock.CurrentTime == 175);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 100", () => track.CurrentTime == 100);
|
||||
AddAssert("Time = 100", () => clock.CurrentTime == 100);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 50", () => track.CurrentTime == 50);
|
||||
AddAssert("Time = 50", () => clock.CurrentTime == 50);
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 0", () => track.CurrentTime == 0);
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -280,16 +292,16 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Seek(451)", () => composer.SeekTo(451));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => track.CurrentTime == 450);
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(450.999)", () => composer.SeekTo(450.999));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => track.CurrentTime == 450);
|
||||
AddAssert("Time = 450", () => clock.CurrentTime == 450);
|
||||
AddStep("Seek(401)", () => composer.SeekTo(401));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => track.CurrentTime == 400);
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
AddStep("Seek(401.999)", () => composer.SeekTo(401.999));
|
||||
AddStep("SeekBackward, Snap", () => composer.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => track.CurrentTime == 400);
|
||||
AddAssert("Time = 400", () => clock.CurrentTime == 400);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -307,23 +319,23 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = track.CurrentTime;
|
||||
lastTime = clock.CurrentTime;
|
||||
composer.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => track.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => clock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = track.CurrentTime;
|
||||
lastTime = clock.CurrentTime;
|
||||
composer.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => track.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => clock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
AddAssert("Time = 0", () => track.CurrentTime == 0);
|
||||
AddAssert("Time = 0", () => clock.CurrentTime == 0);
|
||||
}
|
||||
|
||||
private void reset()
|
||||
@ -409,7 +421,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
tracker.X = (float)(track.CurrentTime / track.Length);
|
||||
tracker.X = (float)(Time.Current / track.Length);
|
||||
}
|
||||
|
||||
private class TimingPointTimeline : CompositeDrawable
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -34,6 +35,11 @@ namespace osu.Game.Tests.Visual
|
||||
typeof(SliderCircleMask)
|
||||
};
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
{
|
||||
@ -59,6 +65,10 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
});
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
Child = new OsuHitObjectComposer(new OsuRuleset());
|
||||
}
|
||||
}
|
||||
|
@ -4,30 +4,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSummaryTimeline : OsuTestCase
|
||||
{
|
||||
private const int length = 60000;
|
||||
private readonly Random random;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseEditorSummaryTimeline()
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
random = new Random(1337);
|
||||
beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
SummaryTimeline summaryTimeline;
|
||||
Add(summaryTimeline = new SummaryTimeline
|
||||
@ -38,58 +46,6 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
|
||||
summaryTimeline.Beatmap.BindTo(beatmap);
|
||||
|
||||
AddStep("New beatmap", newBeatmap);
|
||||
|
||||
newBeatmap();
|
||||
}
|
||||
|
||||
private void newBeatmap()
|
||||
{
|
||||
var b = new Beatmap();
|
||||
|
||||
for (int i = 0; i < random.Next(1, 10); i++)
|
||||
b.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
for (int i = 0; i < random.Next(1, 5); i++)
|
||||
b.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
for (int i = 0; i < random.Next(1, 5); i++)
|
||||
b.ControlPointInfo.EffectPoints.Add(new EffectControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
for (int i = 0; i < random.Next(1, 5); i++)
|
||||
b.ControlPointInfo.SamplePoints.Add(new SampleControlPoint { Time = random.Next(0, length) });
|
||||
|
||||
b.BeatmapInfo.Bookmarks = new int[random.Next(10, 30)];
|
||||
for (int i = 0; i < b.BeatmapInfo.Bookmarks.Length; i++)
|
||||
b.BeatmapInfo.Bookmarks[i] = random.Next(0, length);
|
||||
|
||||
beatmap.Value = new TestWorkingBeatmap(b);
|
||||
}
|
||||
|
||||
private class TestWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly Beatmap beatmap;
|
||||
|
||||
public TestWorkingBeatmap(Beatmap beatmap)
|
||||
: base(beatmap.BeatmapInfo)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
protected override Texture GetBackground() => null;
|
||||
|
||||
protected override Beatmap GetBeatmap() => beatmap;
|
||||
|
||||
protected override Track GetTrack() => new TestTrack();
|
||||
|
||||
private class TestTrack : TrackVirtual
|
||||
{
|
||||
public TestTrack()
|
||||
{
|
||||
Length = length;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -13,17 +15,28 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCasePlaybackControl : OsuTestCase
|
||||
{
|
||||
public TestCasePlaybackControl()
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
dependencies.CacheAs<IAdjustableClock>(clock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
|
||||
var playback = new PlaybackControl
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200,100)
|
||||
};
|
||||
|
||||
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
|
||||
|
||||
Add(playback);
|
||||
Child = playback;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,31 +32,26 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
private DecoupleableInterpolatingFramedClock adjustableClock;
|
||||
private IAdjustableClock adjustableClock;
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
private void load(OsuGameBase osuGame, IAdjustableClock adjustableClock, IFrameBasedClock framedClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
beatmap.BindTo(osuGame.Beatmap);
|
||||
|
||||
try
|
||||
{
|
||||
rulesetContainer = CreateRulesetContainer(ruleset, beatmap.Value);
|
||||
|
||||
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
|
||||
sourceClock = (IAdjustableClock)beatmap.Value.Track ?? new StopwatchClock();
|
||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
|
||||
rulesetContainer.Clock = adjustableClock;
|
||||
|
||||
rulesetContainer.Clock = framedClock;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -17,10 +18,15 @@ namespace osu.Game.Screens.Edit.Components
|
||||
{
|
||||
public class PlaybackControl : BottomBarContainer
|
||||
{
|
||||
private readonly IconButton playButton;
|
||||
private IconButton playButton;
|
||||
|
||||
public PlaybackControl()
|
||||
private IAdjustableClock adjustableClock;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock adjustableClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
PlaybackTabControl tabs;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -54,22 +60,22 @@ namespace osu.Game.Screens.Edit.Components
|
||||
}
|
||||
};
|
||||
|
||||
tabs.Current.ValueChanged += newValue => Track.Tempo.Value = newValue;
|
||||
tabs.Current.ValueChanged += newValue => Beatmap.Value.Track.Tempo.Value = newValue;
|
||||
}
|
||||
|
||||
private void togglePause()
|
||||
{
|
||||
if (Track.IsRunning)
|
||||
Track.Stop();
|
||||
if (adjustableClock.IsRunning)
|
||||
adjustableClock.Stop();
|
||||
else
|
||||
Track.Start();
|
||||
adjustableClock.Start();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
playButton.Icon = Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
playButton.Icon = adjustableClock.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
}
|
||||
|
||||
private class PlaybackTabControl : OsuTabControl<double>
|
||||
|
@ -4,17 +4,20 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components
|
||||
{
|
||||
public class TimeInfoContainer : BottomBarContainer
|
||||
{
|
||||
private const int count_duration = 150;
|
||||
|
||||
private readonly OsuSpriteText trackTimer;
|
||||
|
||||
private IAdjustableClock adjustableClock;
|
||||
|
||||
public TimeInfoContainer()
|
||||
{
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
trackTimer = new OsuSpriteText
|
||||
@ -28,11 +31,17 @@ namespace osu.Game.Screens.Edit.Components
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock adjustableClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
trackTimer.Text = TimeSpan.FromMilliseconds(Track.CurrentTime).ToString(@"mm\:ss\:fff");
|
||||
trackTimer.Text = TimeSpan.FromMilliseconds(adjustableClock.CurrentTime).ToString(@"mm\:ss\:fff");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -19,8 +20,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
private readonly Drawable marker;
|
||||
|
||||
public MarkerPart()
|
||||
private readonly IAdjustableClock adjustableClock;
|
||||
|
||||
public MarkerPart(IAdjustableClock adjustableClock)
|
||||
{
|
||||
this.adjustableClock = adjustableClock;
|
||||
|
||||
Add(marker = new MarkerVisualisation());
|
||||
}
|
||||
|
||||
@ -53,12 +58,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
|
||||
}
|
||||
|
||||
private void seekTo(double time) => Beatmap.Value?.Track.Seek(time);
|
||||
private void seekTo(double time) => adjustableClock.Seek(time);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
|
||||
marker.X = (float)adjustableClock.CurrentTime;
|
||||
}
|
||||
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
|
||||
@ -16,15 +17,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
/// </summary>
|
||||
public class SummaryTimeline : BottomBarContainer
|
||||
{
|
||||
private readonly Drawable timelineBar;
|
||||
|
||||
public SummaryTimeline()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAdjustableClock adjustableClock)
|
||||
{
|
||||
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
|
||||
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
markerPart = new MarkerPart { RelativeSizeAxes = Axes.Both },
|
||||
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
|
||||
controlPointPart = new ControlPointPart
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -39,9 +39,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.35f
|
||||
},
|
||||
timelineBar = new Container
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray5,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
@ -80,11 +81,5 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
bookmarkPart.Beatmap.BindTo(Beatmap);
|
||||
breakPart.Beatmap.BindTo(Beatmap);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
timelineBar.Colour = colours.Gray5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Screens.Edit.Menus;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Screens;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
@ -26,13 +27,27 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public override bool ShowOverlaysOnEnter => false;
|
||||
|
||||
private readonly Box bottomBackground;
|
||||
private readonly Container screenContainer;
|
||||
private Box bottomBackground;
|
||||
private Container screenContainer;
|
||||
|
||||
private EditorScreen currentScreen;
|
||||
|
||||
public Editor()
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
|
||||
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
||||
var adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||
adjustableClock.ChangeSource(sourceClock);
|
||||
|
||||
dependencies.CacheAs<IAdjustableClock>(adjustableClock);
|
||||
dependencies.CacheAs<IFrameBasedClock>(adjustableClock);
|
||||
|
||||
EditorMenuBar menuBar;
|
||||
TimeInfoContainer timeInfo;
|
||||
SummaryTimeline timeline;
|
||||
@ -130,12 +145,9 @@ namespace osu.Game.Screens.Edit
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
playback.Beatmap.BindTo(Beatmap);
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
bottomBackground.Colour = colours.Gray2;
|
||||
|
||||
}
|
||||
|
||||
private void exportBeatmap()
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
@ -17,9 +17,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
||||
|
||||
private readonly Container composerContainer;
|
||||
private Container composerContainer;
|
||||
|
||||
public Compose()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ScrollableTimeline timeline;
|
||||
Children = new Drawable[]
|
||||
@ -88,14 +89,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
};
|
||||
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
composerContainer.Clear();
|
||||
|
||||
var ruleset = newBeatmap.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
if (ruleset == null)
|
||||
{
|
||||
Logger.Log("Beatmap doesn't have a ruleset assigned.");
|
||||
|
@ -51,7 +51,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
private SelectionBox currentSelectionBox;
|
||||
|
||||
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
||||
public void AddSelectionOverlay()
|
||||
{
|
||||
if (overlayContainer.Count > 0)
|
||||
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
||||
}
|
||||
|
||||
public void RemoveSelectionOverlay()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user