mirror of https://github.com/ppy/osu
Reorder file contents
This commit is contained in:
parent
a0bb193342
commit
4ba2dccde3
|
@ -21,6 +21,11 @@ namespace osu.Game.Screens.Menu
|
||||||
{
|
{
|
||||||
public abstract class IntroScreen : StartupScreen
|
public abstract class IntroScreen : StartupScreen
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we have loaded the menu previously.
|
||||||
|
/// </summary>
|
||||||
|
public bool DidLoadMenu { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A hash used to find the associated beatmap if already imported.
|
/// A hash used to find the associated beatmap if already imported.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -32,35 +37,28 @@ public abstract class IntroScreen : StartupScreen
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected abstract string BeatmapFile { get; }
|
protected abstract string BeatmapFile { get; }
|
||||||
|
|
||||||
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
|
||||||
|
|
||||||
private const int exit_delay = 3000;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private AudioManager audio { get; set; }
|
|
||||||
|
|
||||||
protected SampleChannel Welcome;
|
protected SampleChannel Welcome;
|
||||||
|
|
||||||
private SampleChannel seeya;
|
|
||||||
|
|
||||||
protected Bindable<bool> MenuVoice;
|
protected Bindable<bool> MenuVoice;
|
||||||
|
|
||||||
protected Bindable<bool> MenuMusic;
|
protected Bindable<bool> MenuMusic;
|
||||||
|
|
||||||
|
protected WorkingBeatmap IntroBeatmap;
|
||||||
|
|
||||||
protected Track Track { get; private set; }
|
protected Track Track { get; private set; }
|
||||||
|
|
||||||
protected WorkingBeatmap IntroBeatmap;
|
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
|
||||||
|
|
||||||
|
private const int exit_delay = 3000;
|
||||||
|
|
||||||
|
private SampleChannel seeya;
|
||||||
|
|
||||||
private LeasedBindable<WorkingBeatmap> beatmap;
|
private LeasedBindable<WorkingBeatmap> beatmap;
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
private MainMenu mainMenu;
|
||||||
|
|
||||||
protected void StartTrack()
|
[Resolved]
|
||||||
{
|
private AudioManager audio { get; set; }
|
||||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
|
||||||
if (MenuMusic.Value)
|
|
||||||
Track.Restart();
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
|
private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
|
||||||
|
@ -100,16 +98,7 @@ private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManag
|
||||||
Track = IntroBeatmap.Track;
|
Track = IntroBeatmap.Track;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
public override bool OnExiting(IScreen next) => !DidLoadMenu;
|
||||||
/// Whether we have loaded the menu previously.
|
|
||||||
/// </summary>
|
|
||||||
public bool DidLoadMenu { get; private set; }
|
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
|
||||||
{
|
|
||||||
//cancel exiting if we haven't loaded the menu yet.
|
|
||||||
return !DidLoadMenu;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
{
|
{
|
||||||
|
@ -131,6 +120,21 @@ public override void OnResuming(IScreen last)
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnSuspending(IScreen next)
|
||||||
|
{
|
||||||
|
base.OnSuspending(next);
|
||||||
|
Track = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||||
|
|
||||||
|
protected void StartTrack()
|
||||||
|
{
|
||||||
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||||
|
if (MenuMusic.Value)
|
||||||
|
Track.Restart();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
{
|
{
|
||||||
base.LogoArriving(logo, resuming);
|
base.LogoArriving(logo, resuming);
|
||||||
|
@ -151,7 +155,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const int quick_appear = 350;
|
const int quick_appear = 350;
|
||||||
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
var initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
|
||||||
|
|
||||||
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
|
||||||
|
|
||||||
|
@ -164,18 +168,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
protected void PrepareMenuLoad() => LoadComponentAsync(mainMenu = new MainMenu());
|
||||||
{
|
|
||||||
base.OnSuspending(next);
|
|
||||||
Track = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private MainMenu mainMenu;
|
|
||||||
|
|
||||||
protected void PrepareMenuLoad()
|
|
||||||
{
|
|
||||||
LoadComponentAsync(mainMenu = new MainMenu());
|
|
||||||
}
|
|
||||||
|
|
||||||
protected void LoadMenu()
|
protected void LoadMenu()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue