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https://github.com/ppy/osu
synced 2025-02-08 22:27:14 +00:00
Reorder the properties and fields on Channel.
Make MAX_HISTORY because cause can not be public.
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parent
263e68de91
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@ -14,7 +14,22 @@ namespace osu.Game.Online.Chat
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{
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public class Channel
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{
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public const int MAX_HISTORY = 300;
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public readonly int MAX_HISTORY = 300;
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/// <summary>
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/// Contains every joined user except yourself
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/// </summary>
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public readonly ObservableCollection<User> JoinedUsers = new ObservableCollection<User>();
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public event Action<LocalEchoMessage, Message> PendingMessageResolved;
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public event Action<Message> MessageRemoved;
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public readonly Bindable<bool> Joined = new Bindable<bool>();
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public TargetType Target { get; }
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public bool ReadOnly { get; set; }
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public override string ToString() => Name;
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[JsonProperty(@"name")]
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public string Name;
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@ -28,6 +43,8 @@ namespace osu.Game.Online.Chat
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[JsonProperty(@"channel_id")]
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public long Id;
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private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
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[JsonConstructor]
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public Channel()
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{
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@ -37,7 +54,7 @@ namespace osu.Game.Online.Chat
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/// Contructs a private channel
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/// TODO this class needs to be serialized from something like channels/private, instead of creating from a contructor
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/// </summary>
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/// <param name="user">The user </param>
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/// <param name="user">The user</param>
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public Channel(User user)
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{
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Target = TargetType.User;
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@ -46,20 +63,8 @@ namespace osu.Game.Online.Chat
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JoinedUsers.Add(user);
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}
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/// <summary>
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/// Contains every joined user except yourself
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/// </summary>
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public ObservableCollection<User> JoinedUsers = new ObservableCollection<User>();
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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public event Action<LocalEchoMessage, Message> PendingMessageResolved;
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public event Action<Message> MessageRemoved;
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public Bindable<bool> Joined = new Bindable<bool>();
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public TargetType Target { get; set; }
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public bool ReadOnly { get; set; }
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public void AddLocalEcho(LocalEchoMessage message)
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{
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@ -118,6 +123,6 @@ namespace osu.Game.Online.Chat
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Messages.RemoveRange(0, messageCount - MAX_HISTORY);
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}
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public override string ToString() => Name;
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}
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}
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