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Revert accidentally pushed part of change
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@ -50,6 +50,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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circle.RotateTo(rotate_offset).Then().RotateTo(0, h.TimePreempt, Easing.InOutSine);
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circle.ScaleTo(new Vector2(rotate_starting_width, 0)).Then().ScaleTo(1, h.TimePreempt, Easing.InOutSine);
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// bypass fade in.
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if (state == ArmedState.Idle)
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circle.FadeIn();
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}
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break;
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