Optimize recalculateValues

This commit is contained in:
timiimit 2023-05-13 10:13:09 +02:00
parent 2cfc4eb515
commit 4b544903cb

View File

@ -190,27 +190,24 @@ namespace osu.Game.Screens.Play
/// </summary>
private void recalculateValues()
{
var newValues = new List<float>();
if (values == null)
int columnCount = ColumnCount;
if (values == null || values.Length == 0 || columnCount == 0)
{
for (float i = 0; i < ColumnCount; i++)
{
newValues.Add(0);
}
}
else
{
int max = values.Max();
float step = values.Length / (float)ColumnCount;
for (float i = 0; i < values.Length; i += step)
{
newValues.Add((float)values[(int)i] / max);
}
calculatedValues = new float[0];
return;
}
calculatedValues = newValues.ToArray();
float ratio = values.Length / (float)columnCount;
if (calculatedValues.Length != columnCount)
calculatedValues = new float[columnCount];
float max = (float)values.Max();
for (int i = 0; i < calculatedValues.Length; i++)
{
calculatedValues[i] = values[(int)(i * ratio)] / max;
}
}
public partial class Column : Container, IStateful<ColumnState>