mirror of https://github.com/ppy/osu
temporarily remove kiai flash for legacy circles
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parent
76a895f348
commit
4b3cfe3bae
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@ -6,9 +6,7 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -40,13 +38,7 @@ private void load(TextureStore textures)
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new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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Intensity = 0.25f,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0f,
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},
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FlashOpacity = 0.25f,
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},
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new TrianglesPiece
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{
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@ -3,30 +3,39 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class KiaiFlash : BeatSyncedContainer
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{
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public float Intensity { get; set; }
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public float FlashOpacity = 1f;
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public KiaiFlash()
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{
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EarlyActivationMilliseconds = 80;
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Blending = BlendingParameters.Additive;
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0f,
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};
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}
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protected override void OnNewBeat(int beatIndex, Game.Beatmaps.ControlPoints.TimingControlPoint timingPoint, Game.Beatmaps.ControlPoints.EffectControlPoint effectPoint, Framework.Audio.Track.TrackAmplitudes amplitudes)
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{
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if (effectPoint.KiaiMode)
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if (!effectPoint.KiaiMode)
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{
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Child
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.FadeTo(Intensity, EarlyActivationMilliseconds, Easing.OutQuint)
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.Then()
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.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
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return;
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}
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Child
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.FadeTo(FlashOpacity, EarlyActivationMilliseconds, Easing.OutQuint)
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.Then()
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.FadeOut(timingPoint.BeatLength - 80, Easing.OutSine);
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}
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}
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}
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@ -6,12 +6,10 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -46,25 +44,6 @@ private void load(DrawableHitObject drawableObject, ISkinSource skin)
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new KiaiFlash
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / 64),
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Masking = true,
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CornerRadius = Size.X / 2,
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CornerExponent = 2,
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Intensity = 0.1f,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0f,
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}
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},
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hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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