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https://github.com/ppy/osu
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Merge pull request #20248 from acid-chicken/fix/stats/td
Fix new hit distribution graph didn't account for size changes
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commit
4b37330316
@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -19,14 +20,24 @@ namespace osu.Game.Tests.Visual.Ranking
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public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
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{
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private HitEventTimingDistributionGraph graph = null!;
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private readonly BindableFloat width = new BindableFloat(600);
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private readonly BindableFloat height = new BindableFloat(130);
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private static readonly HitObject placeholder_object = new HitCircle();
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public TestSceneHitEventTimingDistributionGraph()
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{
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width.BindValueChanged(e => graph.Width = e.NewValue);
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height.BindValueChanged(e => graph.Height = e.NewValue);
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}
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[Test]
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public void TestManyDistributedEvents()
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{
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createTest(CreateDistributedHitEvents());
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AddStep("add adjustment", () => graph.UpdateOffset(10));
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AddSliderStep("width", 0.0f, 1000.0f, width.Value, width.Set);
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AddSliderStep("height", 0.0f, 1000.0f, height.Value, height.Set);
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}
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[Test]
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@ -137,7 +148,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(600, 130)
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Size = new Vector2(width.Value, height.Value)
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}
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};
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});
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -47,6 +45,12 @@ namespace osu.Game.Screens.Ranking.Statistics
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/// </summary>
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private readonly IReadOnlyList<HitEvent> hitEvents;
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private readonly IDictionary<HitResult, int>[] bins;
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private double binSize;
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private double hitOffset;
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private Bar[]? barDrawables;
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/// <summary>
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/// Creates a new <see cref="HitEventTimingDistributionGraph"/>.
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/// </summary>
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@ -54,22 +58,15 @@ namespace osu.Game.Screens.Ranking.Statistics
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public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
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{
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this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
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bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary<HitResult, int>()).ToArray<IDictionary<HitResult, int>>();
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}
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private IDictionary<HitResult, int>[] bins;
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private double binSize;
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private double hitOffset;
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private Bar[] barDrawables;
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[BackgroundDependencyLoader]
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private void load()
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{
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if (hitEvents == null || hitEvents.Count == 0)
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if (hitEvents.Count == 0)
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return;
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bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary<HitResult, int>()).ToArray<IDictionary<HitResult, int>>();
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binSize = Math.Ceiling(hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins);
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// Prevent div-by-0 by enforcing a minimum bin size
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@ -209,25 +206,30 @@ namespace osu.Game.Screens.Ranking.Statistics
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private class Bar : CompositeDrawable
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{
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private float totalValue => values.Sum(v => v.Value);
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private float basalHeight => BoundingBox.Width / BoundingBox.Height;
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private float availableHeight => 1 - basalHeight;
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private readonly IReadOnlyList<KeyValuePair<HitResult, int>> values;
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private readonly float maxValue;
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private readonly bool isCentre;
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private readonly float totalValue;
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private Circle[] boxOriginals;
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private Circle boxAdjustment;
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private float basalHeight;
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private float offsetAdjustment;
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private Circle[] boxOriginals = null!;
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private Circle? boxAdjustment;
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; } = null!;
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private const double duration = 300;
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public Bar(IDictionary<HitResult, int> values, float maxValue, bool isCentre)
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{
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this.values = values.OrderBy(v => v.Key.GetIndexForOrderedDisplay()).ToList();
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this.maxValue = maxValue;
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this.isCentre = isCentre;
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totalValue = values.Sum(v => v.Value);
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offsetAdjustment = totalValue;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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@ -254,38 +256,32 @@ namespace osu.Game.Screens.Ranking.Statistics
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else
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{
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// A bin with no value draws a grey dot instead.
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InternalChildren = boxOriginals = new[]
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Circle dot = new Circle
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{
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new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = isCentre ? Color4.White : Color4.Gray,
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Height = 0,
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},
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = isCentre ? Color4.White : Color4.Gray,
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Height = 0,
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};
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InternalChildren = boxOriginals = new[] { dot };
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}
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}
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private const double duration = 300;
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private float offsetForValue(float value)
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{
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return availableHeight * value / maxValue;
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}
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private float heightForValue(float value)
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{
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return basalHeight + offsetForValue(value);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (!values.Any())
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return;
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updateBasalHeight();
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foreach (var boxOriginal in boxOriginals)
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{
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boxOriginal.Y = 0;
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boxOriginal.Height = basalHeight;
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}
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float offsetValue = 0;
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@ -297,6 +293,12 @@ namespace osu.Game.Screens.Ranking.Statistics
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}
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}
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protected override void Update()
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{
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base.Update();
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updateBasalHeight();
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}
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public void UpdateOffset(float adjustment)
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{
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bool hasAdjustment = adjustment != totalValue;
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@ -318,7 +320,53 @@ namespace osu.Game.Screens.Ranking.Statistics
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});
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}
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boxAdjustment.ResizeHeightTo(heightForValue(adjustment), duration, Easing.OutQuint);
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offsetAdjustment = adjustment;
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drawAdjustmentBar();
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}
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private void updateBasalHeight()
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{
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float newBasalHeight = DrawHeight > DrawWidth ? DrawWidth / DrawHeight : 1;
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if (newBasalHeight == basalHeight)
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return;
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basalHeight = newBasalHeight;
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foreach (var dot in boxOriginals)
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dot.Height = basalHeight;
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draw();
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}
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private float offsetForValue(float value) => (1 - basalHeight) * value / maxValue;
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private float heightForValue(float value) => MathF.Max(basalHeight + offsetForValue(value), 0);
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private void draw()
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{
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resizeBars();
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if (boxAdjustment != null)
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drawAdjustmentBar();
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}
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private void resizeBars()
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{
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float offsetValue = 0;
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for (int i = 0; i < values.Count; i++)
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{
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boxOriginals[i].Y = offsetForValue(offsetValue) * DrawHeight;
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boxOriginals[i].Height = heightForValue(values[i].Value);
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offsetValue -= values[i].Value;
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}
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}
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private void drawAdjustmentBar()
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{
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bool hasAdjustment = offsetAdjustment != totalValue;
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boxAdjustment.ResizeHeightTo(heightForValue(offsetAdjustment), duration, Easing.OutQuint);
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boxAdjustment.FadeTo(!hasAdjustment ? 0 : 1, duration, Easing.OutQuint);
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}
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}
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