Adjust metrics

This commit is contained in:
Dean Herbert 2022-07-28 18:49:37 +09:00
parent 86c2b7e449
commit 4b140e1f5a
1 changed files with 13 additions and 13 deletions

View File

@ -13,22 +13,22 @@ namespace osu.Game.Skinning
{ {
public class LegacySongProgress : SongProgress public class LegacySongProgress : SongProgress
{ {
private CircularProgress pie = null!; private CircularProgress circularProgress = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Size = new Vector2(35); Size = new Vector2(33);
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Container new Container
{ {
Size = new Vector2(0.95f),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = pie = new CircularProgress Size = new Vector2(0.92f),
Child = circularProgress = new CircularProgress
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
@ -51,7 +51,7 @@ private void load()
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Colour = Colour4.White, Colour = Colour4.White,
Size = new Vector2(3), Size = new Vector2(4),
} }
}; };
} }
@ -70,17 +70,17 @@ protected override void UpdateProgress(double progress, bool isIntro)
{ {
if (isIntro) if (isIntro)
{ {
pie.Scale = new Vector2(-1, 1); circularProgress.Scale = new Vector2(-1, 1);
pie.Anchor = Anchor.TopRight; circularProgress.Anchor = Anchor.TopRight;
pie.Colour = new Colour4(199, 255, 47, 153); circularProgress.Colour = new Colour4(199, 255, 47, 153);
pie.Current.Value = 1 - progress; circularProgress.Current.Value = 1 - progress;
} }
else else
{ {
pie.Scale = new Vector2(1); circularProgress.Scale = new Vector2(1);
pie.Anchor = Anchor.TopLeft; circularProgress.Anchor = Anchor.TopLeft;
pie.Colour = new Colour4(255, 255, 255, 153); circularProgress.Colour = new Colour4(255, 255, 255, 153);
pie.Current.Value = progress; circularProgress.Current.Value = progress;
} }
} }
} }