mirror of https://github.com/ppy/osu
Crudely fix crashes when switching between `TestResultsWithPlayer` cases
In the visual test browser, if two `TestResultsWithPlayer` test cases
are ran consecutively, the second would die on `SoloStatisticsWatcher`
seeing duplicated online score IDs. This surfaced after
6ef39b87fe
, which changed
`TestResultsScreen` to inherit `SoloResultsScreen` rather than
`ResultsScreen`.
This is probably _not_ a very good fix, but I'm trying to be pragmatic
for now. `SoloStatisticsWatcher` should probably not live in
`OsuGameBase`.
This commit is contained in:
parent
6ef39b87fe
commit
4b06b6f34e
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@ -69,6 +69,8 @@ public void TestScaling()
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}));
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}));
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}
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}
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private int onlineScoreID = 1;
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[TestCase(1, ScoreRank.X)]
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[TestCase(1, ScoreRank.X)]
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[TestCase(0.9999, ScoreRank.S)]
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[TestCase(0.9999, ScoreRank.S)]
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[TestCase(0.975, ScoreRank.S)]
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[TestCase(0.975, ScoreRank.S)]
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@ -81,14 +83,17 @@ public void TestResultsWithPlayer(double accuracy, ScoreRank rank)
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{
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{
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TestResultsScreen screen = null;
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TestResultsScreen screen = null;
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var score = TestResources.CreateTestScoreInfo();
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loadResultsScreen(() =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = 1234;
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score.OnlineID = onlineScoreID++;
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
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score.Accuracy = accuracy;
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score.Accuracy = accuracy;
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score.Rank = rank;
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score.Rank = rank;
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loadResultsScreen(() => screen = createResultsScreen(score));
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return screen = createResultsScreen(score);
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});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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}
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