From 4ae45ea8668c8fe971f1bbc3907b947d5d767e84 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Fri, 24 Mar 2017 11:15:22 +0900 Subject: [PATCH] Final -> cumulative, to represent a growing score. --- osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs index 944da3244d..8399858cac 100644 --- a/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Modes.Taiko/Scoring/TaikoScoreProcessor.cs @@ -85,17 +85,17 @@ namespace osu.Game.Modes.Taiko.Scoring public override bool HasFailed => totalHits == maxTotalHits && Health.Value <= 0.5; /// - /// The final combo portion of the score. + /// The cumulative combo portion of the score. /// private double comboScore => combo_portion_max * comboPortion / maxComboPortion; /// - /// The final accuracy portion of the score. + /// The cumulative accuracy portion of the score. /// private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 3.6) * totalHits / maxTotalHits; /// - /// The final bonus score. + /// The cumulative bonus score. /// This is added on top of , thus the total score can exceed . /// private double bonusScore;