mirror of https://github.com/ppy/osu
Fix hitsounds not updating immediately after switching skins
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@ -37,7 +37,7 @@ private void load(AudioManager audio)
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public void Play() => channels?.ForEach(c => c.Play());
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public override bool IsPresent => false; // We don't need to receive updates.
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public override bool IsPresent => Scheduler.HasPendingTasks;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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