diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs new file mode 100644 index 0000000000..5f3596976d --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs @@ -0,0 +1,101 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Replays; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Tests.Visual; +using osu.Game.Users; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneMissHitWindowJudgements : ModTestScene + { + public TestSceneMissHitWindowJudgements() + : base(new OsuRuleset()) + { + } + + [Test] + public void TestMissViaEarlyHit() + { + var beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }; + + var hitWindows = new OsuHitWindows(); + hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); + + CreateModTest(new ModTestData + { + Autoplay = false, + Mod = new TestAutoMod(), + Beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }, + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + }); + } + + [Test] + public void TestMissViaNotHitting() + { + var beatmap = new Beatmap + { + HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } + }; + + var hitWindows = new OsuHitWindows(); + hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty); + + CreateModTest(new ModTestData + { + Autoplay = false, + Beatmap = beatmap, + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + }); + } + + private class TestAutoMod : OsuModAutoplay + { + public override Score CreateReplayScore(IBeatmap beatmap) => new Score + { + ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } }, + Replay = new MissingAutoGenerator(beatmap).Generate() + }; + } + + private class MissingAutoGenerator : OsuAutoGeneratorBase + { + public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap; + + public MissingAutoGenerator(IBeatmap beatmap) + : base(beatmap) + { + } + + public override Replay Generate() + { + AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); + + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition)); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton)); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition)); + + return Replay; + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index a6491bb3f3..6f2998006f 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Scoring new DifficultyRange(HitResult.Great, 80, 50, 20), new DifficultyRange(HitResult.Good, 140, 100, 60), new DifficultyRange(HitResult.Meh, 200, 150, 100), - new DifficultyRange(HitResult.Miss, 200, 200, 200), + new DifficultyRange(HitResult.Miss, 400, 400, 400), }; public override bool IsHitResultAllowed(HitResult result)