From 4a7635e488169bf09dbcdfc7bf4da489a82d2b1c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 23:04:06 +0300 Subject: [PATCH] Fix broken tests --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index dadf3ca65f..dae3119ea4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -73,9 +73,9 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var loopGroup = sprite.AddLoop(loop_start_time, 50); - loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;