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Make into CompositeDrawable
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parent
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@ -24,7 +24,7 @@ using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public class SkipOverlay : Container, IKeyBindingHandler<GlobalAction>
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public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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private readonly double startTime;
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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{
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Child = buttonContainer = new ButtonContainer
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InternalChild = buttonContainer = new ButtonContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = fadeContainer = new FadeContainer
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