mirror of https://github.com/ppy/osu
Simplify state reset in test scene
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73aaa0406a
commit
49ca1ccb22
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@ -24,14 +24,24 @@ private void load()
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Add(screen = new TestMapPoolScreen { Width = 0.7f });
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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[SetUpSteps]
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public override void SetUpSteps()
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{
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AddStep("reset state", resetState);
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}
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private void resetState()
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{
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Ladder.SplitMapPoolByMods.Value = true;
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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Ladder.CurrentMatch.Value.PicksBans.Clear();
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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});
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[Test]
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@ -48,7 +58,6 @@ public void TestFewMaps()
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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assertTwoWide();
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@ -65,11 +74,7 @@ public void TestJustEnoughMaps()
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddStep("reset state", resetState);
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assertTwoWide();
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}
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@ -85,11 +90,7 @@ public void TestManyMaps()
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addBeatmap();
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddStep("reset state", resetState);
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assertThreeWide();
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}
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@ -105,11 +106,7 @@ public void TestJustEnoughMods()
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddStep("reset state", resetState);
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assertTwoWide();
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}
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@ -131,11 +128,7 @@ public void TestManyMods()
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addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
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});
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddStep("reset state", resetState);
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assertThreeWide();
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}
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@ -153,11 +146,7 @@ public void TestSplitMapPoolByMods()
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AddStep("disable splitting map pool by mods", () => Ladder.SplitMapPoolByMods.Value = false);
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AddStep("reset match", () =>
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{
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Ladder.CurrentMatch.Value = new TournamentMatch();
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Ladder.CurrentMatch.Value = Ladder.Matches.First();
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});
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AddStep("reset state", resetState);
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}
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[Test]
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