From 49c77a64efeb5886abe5de78aa820c7ded8a5558 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 9 Jun 2023 19:30:28 +0900 Subject: [PATCH] Apply more correct fix, factoring in minimum display ratio --- ...eatmapPanelBackgroundTextureLoaderStore.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs index 8f70f8a04f..110cebbe0e 100644 --- a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs +++ b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs @@ -17,9 +17,8 @@ namespace osu.Game.Beatmaps // If issues are found it's worth checking to make sure similar issues exist there. public class BeatmapPanelBackgroundTextureLoaderStore : IResourceStore { - // These numbers are taken from the draw visualiser size requirements for song select panel textures at extreme aspect ratios. - private const int max_height = 130; - private const int max_width = 1280; + // The aspect ratio of SetPanelBackground at its maximum size (very tall window). + private const float minimum_display_ratio = 512 / 80f; private readonly IResourceStore? textureStore; @@ -67,16 +66,18 @@ private TextureUpload limitTextureUploadSize(TextureUpload textureUpload) Size size = image.Size(); - float aspectRatio = (float)size.Width / size.Height; - - int usableWidth = Math.Min((int)(max_width * aspectRatio), size.Width); - int usableHeight = Math.Min(max_height, size.Height); + // Assume that panel backgrounds are always displayed using `FillMode.Fill`. + // Also assume that all backgrounds are wider than they are tall, so the + // fill is always going to be based on width. + // + // We need to include enough height to make this work for all ratio panels are displayed at. + int usableHeight = (int)Math.Ceiling(size.Width * 1 / minimum_display_ratio); // Crop the centre region of the background for now. Rectangle cropRectangle = new Rectangle( - (size.Width - usableWidth) / 2, + 0, (size.Height - usableHeight) / 2, - usableWidth, + size.Width, usableHeight );