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Mark storyboard sample retrieval test headless
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@ -8,6 +8,7 @@ using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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@ -15,6 +16,7 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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namespace osu.Game.Tests.Gameplay
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{
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{
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[HeadlessTest]
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public class TestSceneStoryboardSamples : OsuTestScene
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public class TestSceneStoryboardSamples : OsuTestScene
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{
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{
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[Test]
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[Test]
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