mirror of https://github.com/ppy/osu
Fix multiple order-of-execution issues with osu! logo
Also sets better defaults.
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615984ca9c
commit
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@ -24,7 +24,6 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.None;
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logo.Triangles = false;
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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@ -47,11 +46,7 @@ protected override void OnEntering(Screen last)
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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logo.FadeOut(100).OnComplete(l =>
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{
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l.Anchor = Anchor.TopLeft;
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l.Origin = Anchor.Centre;
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});
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logo.FadeOut(100);
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}
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[BackgroundDependencyLoader]
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@ -127,8 +127,6 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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if (!resuming)
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{
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logo.Triangles = true;
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logo.ScaleTo(1);
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logo.FadeIn();
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logo.PlayIntro();
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@ -112,9 +112,6 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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buttons.SetOsuLogo(logo);
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logo.Triangles = true;
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logo.Ripple = false;
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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@ -221,6 +221,30 @@ public OsuLogo()
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};
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}
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/// <summary>
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/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
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/// </summary>
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/// <param name="action">The animation to be performed</param>
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/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
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internal void AppendAnimatingAction(Action action, bool waitForPrevious)
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{
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Action runnableAction = () =>
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{
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if (waitForPrevious)
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this.DelayUntilTransformsFinished().Schedule(action);
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else
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{
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ClearTransforms();
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action();
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}
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};
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if (IsLoaded)
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runnableAction();
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else
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Schedule(() => runnableAction());
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, AudioManager audio)
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{
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@ -76,7 +76,7 @@ private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, true));
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logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
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sampleExit?.Play();
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}
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@ -118,11 +118,11 @@ protected override void OnEntering(Screen last)
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}
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if ((logo = lastOsu?.logo) == null)
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LoadComponentAsync(logo = new OsuLogo(), AddInternal);
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LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
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logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
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base.OnEntering(last);
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logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, false));
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}
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protected override bool OnExiting(Screen next)
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@ -155,12 +155,16 @@ protected virtual void LogoArriving(OsuLogo logo, bool resuming)
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{
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logo.Action = null;
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logo.FadeOut(300, Easing.OutQuint);
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.None;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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private void onExitingLogo()
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{
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logo.ClearTransforms();
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LogoExiting(logo);
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logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
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}
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/// <summary>
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@ -172,8 +176,7 @@ protected virtual void LogoExiting(OsuLogo logo)
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private void onSuspendingLogo()
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{
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logo.ClearTransforms();
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LogoSuspending(logo);
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logo.AppendAnimatingAction(() => { LogoSuspending(logo); }, false);
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}
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/// <summary>
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@ -99,7 +99,6 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
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@ -315,9 +315,7 @@ protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.ClearTransforms();
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logo.RelativePositionAxes = Axes.Both;
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Vector2 position = new Vector2(0.95f, 0.96f);
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if (logo.Alpha > 0.8f)
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