Slightly adjust scroll handling and also apply to ModSettingsContainer

This commit is contained in:
Dean Herbert 2022-04-05 17:15:24 +09:00
parent a408776734
commit 497e5e3a36
3 changed files with 64 additions and 58 deletions

View File

@ -195,63 +195,6 @@ namespace osu.Game.Overlays.Mods
}
}
/// <summary>
/// A scroll container that handles the case of vertically scrolling content inside a larger horizontally scrolling parent container.
/// </summary>
private class NestedVerticalScrollContainer : OsuScrollContainer
{
private OsuScrollContainer? parentScrollContainer;
protected override void LoadComplete()
{
base.LoadComplete();
parentScrollContainer = findClosestParent<OsuScrollContainer>();
}
protected override bool OnScroll(ScrollEvent e)
{
if (parentScrollContainer == null)
return base.OnScroll(e);
bool topRightInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight);
bool bottomLeftInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft);
// If not completely on-screen, handle scroll but also allow parent to scroll at the same time (to hopefully bring our content into full view).
if (!topRightInView || !bottomLeftInView)
{
base.OnScroll(e);
return false;
}
bool scrollingPastEnd = e.ScrollDelta.Y < 0 && IsScrolledToEnd();
bool scrollingPastStart = e.ScrollDelta.Y > 0 && Target <= 0;
// If at either of our extents, allow the parent scroll to handle as a horizontal scroll to view more content.
if (scrollingPastStart || scrollingPastEnd)
{
base.OnScroll(e);
return false;
}
return base.OnScroll(e);
}
// TODO: remove when https://github.com/ppy/osu-framework/pull/5092 is available.
private T? findClosestParent<T>() where T : class, IDrawable
{
Drawable cursor = this;
while ((cursor = cursor.Parent) != null)
{
if (cursor is T match)
return match;
}
return default;
}
}
private void createHeaderText()
{
IEnumerable<string> headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' ');

View File

@ -54,6 +54,7 @@ namespace osu.Game.Overlays.Mods
{
RelativeSizeAxes = Axes.Both,
ScrollbarOverlapsContent = false,
ClampExtension = 100,
Child = modSettingsFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
@ -157,9 +158,10 @@ namespace osu.Game.Overlays.Mods
new[] { Empty() },
new Drawable[]
{
new OsuScrollContainer(Direction.Vertical)
new NestedVerticalScrollContainer
{
RelativeSizeAxes = Axes.Both,
ClampExtension = 100,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// A scroll container that handles the case of vertically scrolling content inside a larger horizontally scrolling parent container.
/// </summary>
public class NestedVerticalScrollContainer : OsuScrollContainer
{
private OsuScrollContainer? parentScrollContainer;
protected override void LoadComplete()
{
base.LoadComplete();
parentScrollContainer = findClosestParent<OsuScrollContainer>();
}
protected override bool OnScroll(ScrollEvent e)
{
if (parentScrollContainer == null)
return base.OnScroll(e);
bool topRightInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.TopRight);
bool bottomLeftInView = parentScrollContainer.ScreenSpaceDrawQuad.Contains(ScreenSpaceDrawQuad.BottomLeft);
// If not completely on-screen, handle scroll but also allow parent to scroll at the same time (to hopefully bring our content into full view).
if (!topRightInView || !bottomLeftInView)
return false;
bool scrollingPastEnd = e.ScrollDelta.Y < 0 && IsScrolledToEnd();
bool scrollingPastStart = e.ScrollDelta.Y > 0 && Target <= 0;
// If at either of our extents, delegate scroll to the horizontal parent container.
if (scrollingPastStart || scrollingPastEnd)
return false;
return base.OnScroll(e);
}
// TODO: remove when https://github.com/ppy/osu-framework/pull/5092 is available.
private T? findClosestParent<T>() where T : class, IDrawable
{
Drawable cursor = this;
while ((cursor = cursor.Parent) != null)
{
if (cursor is T match)
return match;
}
return default;
}
}
}