mirror of https://github.com/ppy/osu
Remove unused AudioManager
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@ -3,7 +3,6 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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@ -17,7 +16,7 @@ public class ParticipantsList : MultiplayerRoomComposite
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private FillFlowContainer<ParticipantPanel> panels;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load()
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{
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InternalChild = new OsuContextMenuContainer
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{
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