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Use alternative method of resizing the catcher trails
This one preserves the catcher afterimage, which I'd count as a win.
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parent
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commit
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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@ -62,21 +63,16 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <param name="scale">The new body scale of the Catcher</param>
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public void UpdateCatcherTrailsScale(Vector2 scale)
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{
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applyScaleChange(scale, dashTrails);
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applyScaleChange(scale, hyperDashTrails);
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var oldEntries = Entries.ToList();
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foreach (var afterImage in hyperDashAfterImages)
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{
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afterImage.Hide();
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afterImage.Expire();
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}
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}
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Clear();
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private void applyScaleChange(Vector2 scale, Container<CatcherTrail> trails)
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{
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foreach (var trail in trails)
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foreach (var oldEntry in oldEntries)
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{
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trail.Scale = scale;
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// use magnitude of the new scale while preserving the sign of the old one in the X direction.
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// the end effect is preserving the direction in which the trail sprites face, which is important.
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var targetScale = new Vector2(Math.Abs(scale.X) * Math.Sign(oldEntry.Scale.X), Math.Abs(scale.Y));
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Add(new CatcherTrailEntry(oldEntry.LifetimeStart, oldEntry.CatcherState, oldEntry.Position, targetScale, oldEntry.Animation));
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}
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}
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