diff --git a/osu.Game/Screens/Utility/CircleGameplay.cs b/osu.Game/Screens/Utility/CircleGameplay.cs index d710b26738..dd59721a65 100644 --- a/osu.Game/Screens/Utility/CircleGameplay.cs +++ b/osu.Game/Screens/Utility/CircleGameplay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. #nullable enable + using System; using System.Collections.Generic; using osu.Framework.Allocation; @@ -12,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Input.States; using osu.Game.Beatmaps; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Utility.SampleComponents; @@ -24,8 +24,6 @@ namespace osu.Game.Screens.Utility { private int nextLocation; - private OsuSpriteText unstableRate = null!; - private readonly List hitEvents = new List(); private double? lastGeneratedBeatTime; @@ -38,13 +36,6 @@ namespace osu.Game.Screens.Utility InternalChildren = new Drawable[] { - unstableRate = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.Default.With(size: 24), - Y = -100, - }, circles = new Container { RelativeSizeAxes = Axes.Both, @@ -120,10 +111,6 @@ namespace osu.Game.Screens.Utility private void hit(HitEvent h) { hitEvents.Add(h); - - // Disabled to keep things simple based on internal feedback nothing it's not helpful. - // Can be reconsidered in the future. - // unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}"; } public class SampleHitCircle : LatencySampleComponent