Merge branch 'master' into carousel-wedge-level

This commit is contained in:
Dan Balasescu 2019-01-28 13:49:12 +09:00 committed by GitHub
commit 47f35c423b
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12 changed files with 41 additions and 35 deletions

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@ -74,15 +74,18 @@ namespace osu.Game.Beatmaps
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -254,7 +257,7 @@ namespace osu.Game.Beatmaps
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, beatmapInfo, audioManager);
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(Files.Store, new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store)), beatmapInfo, audioManager);
previous?.TransferTo(working);

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@ -22,10 +22,11 @@ namespace osu.Game.Beatmaps
private readonly IResourceStore<byte[]> store;
private readonly AudioManager audioManager;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, BeatmapInfo beatmapInfo, AudioManager audioManager)
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo)
{
this.store = store;
this.textureStore = textureStore;
this.audioManager = audioManager;
}
@ -44,7 +45,7 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private LargeTextureStore textureStore;
private TextureStore textureStore;
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
@ -55,7 +56,7 @@ namespace osu.Game.Beatmaps
try
{
return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{

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@ -3,7 +3,9 @@
using osuTK.Graphics;
using System;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Input.Bindings;
using osuTK.Input;
@ -21,9 +23,16 @@ namespace osu.Game.Graphics.UserInterface
private bool focus;
private bool allowImmediateFocus => host?.OnScreenKeyboardOverlapsGameWindow != true;
public void TakeFocus()
{
if (allowImmediateFocus) GetContainingInputManager().ChangeFocus(this);
}
public bool HoldFocus
{
get { return focus; }
get => allowImmediateFocus && focus;
set
{
focus = value;
@ -32,6 +41,14 @@ namespace osu.Game.Graphics.UserInterface
}
}
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;

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@ -111,8 +111,8 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
var largeStore = new LargeTextureStore(new TextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(new TextureLoaderStore(new OnlineStore()));
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
dependencies.CacheAs(this);

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@ -164,7 +164,7 @@ namespace osu.Game.Overlays.Chat.Selection
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(search);
search.TakeFocus();
base.OnFocus(e);
}

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@ -302,7 +302,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
//this is necessary as textbox is masked away and therefore can't get focus :(
GetContainingInputManager().ChangeFocus(textbox);
textbox.TakeFocus();
base.OnFocus(e);
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
@ -53,10 +52,9 @@ namespace osu.Game.Overlays.Music
public class FilterTextBox : SearchTextBox
{
private Color4 backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override bool AllowCommit => true;
public FilterTextBox()
@ -64,12 +62,6 @@ namespace osu.Game.Overlays.Music
Masking = true;
CornerRadius = 5;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2;
}
}
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => GetContainingInputManager().ChangeFocus(filter.Search));
Schedule(() => filter.Search.TakeFocus());
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);

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@ -127,17 +127,10 @@ namespace osu.Game.Overlays.SearchableList
private class FilterSearchTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => backgroundColour;
protected override Color4 BackgroundFocused => backgroundColour;
protected override Color4 BackgroundUnfocused => OsuColour.Gray(0.06f);
protected override Color4 BackgroundFocused => OsuColour.Gray(0.12f);
protected override bool AllowCommit => true;
private Color4 backgroundColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
backgroundColour = colours.Gray2.Opacity(0.9f);
}
}
}
}

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@ -103,7 +103,7 @@ namespace osu.Game.Overlays.SearchableList
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(Filter.Search);
Filter.Search.TakeFocus();
}
protected override void PopIn()

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@ -179,7 +179,7 @@ namespace osu.Game.Overlays
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(searchTextBox);
searchTextBox.TakeFocus();
base.OnFocus(e);
}

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@ -98,7 +98,7 @@ namespace osu.Game.Screens.Multi.Lounge
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(Filter.Search);
Filter.Search.TakeFocus();
}
protected override void OnEntering(Screen last)