From 478cfc0b87ac3a6062e5948fe8df496df0fac991 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 11 May 2022 18:26:52 +0200 Subject: [PATCH] Split model class for mod state --- osu.Game/Overlays/Mods/ModState.cs | 35 ++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 osu.Game/Overlays/Mods/ModState.cs diff --git a/osu.Game/Overlays/Mods/ModState.cs b/osu.Game/Overlays/Mods/ModState.cs new file mode 100644 index 0000000000..8fdd5db00b --- /dev/null +++ b/osu.Game/Overlays/Mods/ModState.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + /// + /// Wrapper class used to store the current state of a mod shown on the . + /// Used primarily to decouple data from drawable logic. + /// + public class ModState + { + /// + /// The mod that whose state this instance describes. + /// + public Mod Mod { get; } + + /// + /// Whether the mod is currently selected. + /// + public BindableBool Active { get; } = new BindableBool(); + + /// + /// Whether the mod is currently filtered out due to not matching imposed criteria. + /// + public BindableBool Filtered { get; } = new BindableBool(); + + public ModState(Mod mod) + { + Mod = mod; + } + } +}