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Fix button input handling.
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@ -21,6 +21,7 @@ namespace osu.Game.Screens.Select.Options
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private Box background, flash;
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private TextAwesome iconText;
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private OsuSpriteText firstLine, secondLine;
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private Container box;
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public Color4 ButtonColour
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{
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@ -67,6 +68,8 @@ namespace osu.Game.Screens.Select.Options
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return base.OnClick(state);
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}
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public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
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public BeatmapOptionsButton()
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{
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Width = width;
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@ -74,7 +77,7 @@ namespace osu.Game.Screens.Select.Options
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Children = new Drawable[]
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{
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new Container
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box = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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