diff --git a/osu.Android.props b/osu.Android.props index 702591231b..25bde037db 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -54,6 +54,6 @@ - + diff --git a/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs b/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs index d7f709dc03..a6e8622b6f 100644 --- a/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs +++ b/osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs @@ -18,12 +18,21 @@ namespace osu.Game.Tests.ScrollAlgorithms } [Test] - public void TestDisplayStartTime() + public void TestPointDisplayStartTime() { - Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 10000)); - Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 5000)); - Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 5000)); - Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 10000)); + Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 0, 10000, 1)); + Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 0, 5000, 1)); + Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 0, 5000, 1)); + Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 0, 10000, 1)); + } + + [Test] + public void TestObjectDisplayStartTime() + { + Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 + Assert.AreEqual(8900, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 + Assert.AreEqual(13500, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 + Assert.AreEqual(19000, algorithm.GetDisplayStartTime(25000, 100, 5000, 500)); // 25000 - (1 + 100 / 500) * 5000 } [Test] diff --git a/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs b/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs index 106aa88be3..1429d22c1a 100644 --- a/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs +++ b/osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs @@ -27,11 +27,22 @@ namespace osu.Game.Tests.ScrollAlgorithms } [Test] - public void TestDisplayStartTime() + public void TestPointDisplayStartTime() { - Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 1000)); // Like constant - Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 1000)); // 10500 - (1000 * 0.5) - Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 1000)); // 23000 - (1000 / 0.5) + Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 0, 1000, 1)); // Like constant + Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 0, 1000, 1)); // 10500 - (1000 * 0.5) + Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 0, 1000, 1)); // 23000 - (1000 / 0.5) + } + + [Test] + public void TestObjectDisplayStartTime() + { + Assert.AreEqual(900, algorithm.GetDisplayStartTime(2000, 50, 1000, 500)); // 2000 - (1 + 50 / 500) * 1000 / 1 + Assert.AreEqual(9450, algorithm.GetDisplayStartTime(10000, 50, 1000, 500)); // 10000 - (1 + 50 / 500) * 1000 / 2 + Assert.AreEqual(14250, algorithm.GetDisplayStartTime(15000, 250, 1000, 500)); // 15000 - (1 + 250 / 500) * 1000 / 2 + Assert.AreEqual(16500, algorithm.GetDisplayStartTime(18000, 250, 2000, 500)); // 18000 - (1 + 250 / 500) * 2000 / 2 + Assert.AreEqual(17800, algorithm.GetDisplayStartTime(20000, 50, 1000, 500)); // 20000 - (1 + 50 / 500) * 1000 / 0.5 + Assert.AreEqual(19800, algorithm.GetDisplayStartTime(22000, 50, 1000, 500)); // 22000 - (1 + 50 / 500) * 1000 / 0.5 } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs index 8629522dc2..d03716db2e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -19,6 +20,7 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osuTK; +using osuTK.Graphics; namespace osu.Game.Tests.Visual.Gameplay { @@ -30,7 +32,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(IReadOnlyList))] private IReadOnlyList mods { get; set; } = Array.Empty(); - private const int spawn_interval = 5000; + private const int time_range = 5000; + private const int spawn_rate = time_range / 10; private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4]; private readonly TestPlayfield[] playfields = new TestPlayfield[4]; @@ -50,13 +53,13 @@ namespace osu.Game.Tests.Visual.Gameplay { RelativeSizeAxes = Axes.Both, Child = playfields[0] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both, Child = playfields[1] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, }, new Drawable[] @@ -65,13 +68,13 @@ namespace osu.Game.Tests.Visual.Gameplay { RelativeSizeAxes = Axes.Both, Child = playfields[2] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range }, scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right) { RelativeSizeAxes = Axes.Both, Child = playfields[3] = new TestPlayfield(), - TimeRange = spawn_interval + TimeRange = time_range } } } @@ -84,31 +87,55 @@ namespace osu.Game.Tests.Visual.Gameplay { scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0))); - for (int i = 0; i <= spawn_interval; i += 1000) + for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate) addHitObject(Time.Current + i); hitObjectSpawnDelegate?.Cancel(); - hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true); + hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true); } + private IList testControlPoints => new List + { + new MultiplierControlPoint(time_range) { DifficultyPoint = { SpeedMultiplier = 1.25 } }, + new MultiplierControlPoint(1.5 * time_range) { DifficultyPoint = { SpeedMultiplier = 1 } }, + new MultiplierControlPoint(2 * time_range) { DifficultyPoint = { SpeedMultiplier = 1.5 } } + }; + [Test] public void TestScrollAlgorithms() { - AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); - AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); - AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); + AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); + AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); - AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v)); - AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval)); + AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v)); + + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); } [Test] - public void TestScrollLifetime() + public void TestConstantScrollLifetime() { - AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); + AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant)); // scroll container time range must be less than the rate of spawning hitobjects // otherwise the hitobjects will spawn already partly visible on screen and look wrong - AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + } + + [Test] + public void TestSequentialScrollLifetime() + { + AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); + } + + [Test] + public void TestOverlappingScrollLifetime() + { + AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping)); + AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0)); + AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); } private void addHitObject(double time) @@ -122,28 +149,27 @@ namespace osu.Game.Tests.Visual.Gameplay }); } - private void addControlPoint(double time) + private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t) { - scrollContainers.ForEach(c => + var obj = new TestDrawableControlPoint(playfield.Direction, t); + setAnchor(obj, playfield); + return obj; + } + + private void addControlPoints(IList controlPoints, double sequenceStartTime) + { + controlPoints.ForEach(point => point.StartTime += sequenceStartTime); + + scrollContainers.ForEach(container => { - c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } }); - c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } }); - c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } }); + container.ControlPoints.AddRange(controlPoints); }); - playfields.ForEach(p => + foreach (var playfield in playfields) { - TestDrawableControlPoint createDrawablePoint(double t) - { - var obj = new TestDrawableControlPoint(p.Direction, t); - setAnchor(obj, p); - return obj; - } - - p.Add(createDrawablePoint(time)); - p.Add(createDrawablePoint(time + 2000)); - p.Add(createDrawablePoint(time + 3000)); - }); + foreach (var controlPoint in controlPoints) + playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime)); + } } private void setAnchor(DrawableHitObject obj, TestPlayfield playfield) @@ -236,7 +262,11 @@ namespace osu.Game.Tests.Visual.Gameplay AutoSizeAxes = Axes.Both; - AddInternal(new Box { Size = new Vector2(75) }); + AddInternal(new Box + { + Size = new Vector2(75), + Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1) + }); } } } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 0014360d24..e181e1f431 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Edit { base.Update(); - if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null) + if (EditorClock.CurrentTime != lastGridUpdateTime && !(blueprintContainer.CurrentTool is SelectTool)) showGridFor(Enumerable.Empty()); } @@ -289,7 +289,11 @@ namespace osu.Game.Rulesets.Edit => beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime; public override float GetSnappedDistanceFromDistance(double referenceTime, float distance) - => DurationToDistance(referenceTime, beatSnapProvider.SnapTime(DistanceToDuration(referenceTime, distance), referenceTime)); + { + var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime); + + return DurationToDistance(referenceTime, snappedEndTime - referenceTime); + } public override void UpdateHitObject(HitObject hitObject) => EditorBeatmap.UpdateHitObject(hitObject); @@ -328,7 +332,7 @@ namespace osu.Game.Rulesets.Edit /// Creates the applicable for a selection. /// /// The selection. - /// The for . + /// The for . If empty, a grid is returned for the current point in time. [CanBeNull] protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable selectedHitObjects) => null; diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs index 75ea3efdf2..0d4283e319 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/ConstantScrollAlgorithm.cs @@ -5,7 +5,11 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms { public class ConstantScrollAlgorithm : IScrollAlgorithm { - public double GetDisplayStartTime(double time, double timeRange) => time - timeRange; + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + { + var adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength); + return adjustedTime - timeRange; + } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs index 5f053975c7..c394a05bcc 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs @@ -6,15 +6,33 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms public interface IScrollAlgorithm { /// - /// Given a point in time, computes the time at which it enters the time range. + /// Given a point in time associated with an object's origin + /// and the spatial distance between the edge and the origin of the object along the scrolling axis, + /// computes the time at which the object initially enters the time range. /// - /// - /// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms. - /// - /// The point in time. + /// + /// Let's assume the following parameters: + /// + /// = 7000ms, + /// = 100px, + /// = 5000ms, + /// = 1000px + /// + /// and a constant scrolling rate. + /// To arrive at the end of the scrolling container, the object's origin has to cover + /// 1000 + 100 = 1100px + /// so that the edge starts at the end of the scrolling container. + /// One scroll length of 1000px covers 5000ms of time, so the time required to cover 1100px is equal to + /// 5000 * (1100 / 1000) = 5500ms, + /// and therefore the object should start being visible at + /// 7000 - 5500 = 1500ms. + /// + /// The time point at which the object origin should enter the time range. + /// The spatial distance between the object's edge and its origin along the scrolling axis. /// The amount of visible time. - /// The time at which enters . - double GetDisplayStartTime(double time, double timeRange); + /// The absolute spatial length through . + /// The time at which the object should enter the time range. + double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength); /// /// Computes the spatial length within a start and end time. diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs index fe22a86fad..7b827e0c63 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/OverlappingScrollAlgorithm.cs @@ -20,11 +20,12 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms searchPoint = new MultiplierControlPoint(); } - public double GetDisplayStartTime(double time, double timeRange) + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) { + var controlPoint = controlPointAt(originTime); // The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases - double visibleDuration = timeRange / controlPointAt(time).Multiplier; - return time - visibleDuration; + double visibleDuration = (scrollLength + offset) * timeRange / controlPoint.Multiplier / scrollLength; + return originTime - visibleDuration; } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) diff --git a/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs b/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs index 3c9a205412..41f9ebdb82 100644 --- a/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs +++ b/osu.Game/Rulesets/UI/Scrolling/Algorithms/SequentialScrollAlgorithm.cs @@ -20,7 +20,11 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms positionCache = new Dictionary(); } - public double GetDisplayStartTime(double time, double timeRange) => time - timeRange - 1000; + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + { + double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength); + return adjustedTime - timeRange - 1000; + } public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) { diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 04b4374fc4..83a7f7289f 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -133,8 +133,7 @@ namespace osu.Game.Rulesets.UI.Scrolling break; } - var adjustedStartTime = scrollingInfo.Algorithm.TimeAt(-originAdjustment, hitObject.HitObject.StartTime, timeRange.Value, scrollLength); - return scrollingInfo.Algorithm.GetDisplayStartTime(adjustedStartTime, timeRange.Value); + return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength); } // Cant use AddOnce() since the delegate is re-constructed every invocation diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 75bbb3e110..80bc3bdb87 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -24,8 +24,13 @@ namespace osu.Game.Tests.Visual private void load() { Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo); + } - LoadScreen(new Editor()); + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("Load editor", () => LoadScreen(new Editor())); } } } diff --git a/osu.Game/Tests/Visual/ScrollingTestContainer.cs b/osu.Game/Tests/Visual/ScrollingTestContainer.cs index 161ebe7030..18326a78ad 100644 --- a/osu.Game/Tests/Visual/ScrollingTestContainer.cs +++ b/osu.Game/Tests/Visual/ScrollingTestContainer.cs @@ -86,8 +86,8 @@ namespace osu.Game.Tests.Visual } } - public double GetDisplayStartTime(double time, double timeRange) - => implementation.GetDisplayStartTime(time, timeRange); + public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength) + => implementation.GetDisplayStartTime(originTime, offset, timeRange, scrollLength); public float GetLength(double startTime, double endTime, double timeRange, float scrollLength) => implementation.GetLength(startTime, endTime, timeRange, scrollLength); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 81f59a4993..21c9eab4c6 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -23,7 +23,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 8e359970a1..3ed25360c5 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -74,7 +74,7 @@ - + @@ -82,7 +82,7 @@ - +