Merge pull request #4020 from HoLLy-HaCKeR/ctb-pp

Add Catch PerformanceCalculator

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-03-29 12:42:26 +09:00 committed by GitHub
commit 47665f7a81
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4 changed files with 240 additions and 42 deletions

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@ -18,6 +18,7 @@
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Catch
{
@ -119,6 +120,8 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();

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@ -0,0 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
using osuTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceCalculator : PerformanceCalculator
{
protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int fruitsHit;
private int ticksHit;
private int tinyTicksHit;
private int tinyTicksMissed;
private int misses;
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
mods = Score.Mods;
var legacyScore = Score as LegacyScoreInfo;
fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
ticksHit = legacyScore?.Count100 ?? 0;
tinyTicksHit = legacyScore?.Count50 ?? 0;
tinyTicksMissed = legacyScore?.CountKatu ?? 0;
misses = Score.Statistics[HitResult.Miss];
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
float lengthBonus =
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
// Longer maps are worth more
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
value *= Math.Pow(0.97f, misses);
// Combo scaling
float beatmapMaxCombo = Attributes.MaxCombo;
if (beatmapMaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
value *= 1.35f * lengthBonus;
// Scale the aim value with accuracy _slightly_
value *= Math.Pow(accuracy(), 5.5f);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
value *= 0.90f;
return value;
}
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;
}
}

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@ -0,0 +1,116 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring.Legacy
{
public class LegacyScoreInfo : ScoreInfo
{
private int countGeki;
public int CountGeki
{
get => countGeki;
set
{
countGeki = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 3:
Statistics[HitResult.Perfect] = value;
break;
}
}
}
private int count300;
public int Count300
{
get => count300;
set
{
count300 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 1:
case 3:
Statistics[HitResult.Great] = value;
break;
case 2:
Statistics[HitResult.Perfect] = value;
break;
}
}
}
private int countKatu;
public int CountKatu
{
get => countKatu;
set
{
countKatu = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 3:
Statistics[HitResult.Good] = value;
break;
}
}
}
private int count100;
public int Count100
{
get => count100;
set
{
count100 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 1:
Statistics[HitResult.Good] = value;
break;
case 3:
Statistics[HitResult.Ok] = value;
break;
}
}
}
private int count50;
public int Count50
{
get => count50;
set
{
count50 = value;
switch (Ruleset?.ID ?? RulesetID)
{
case 0:
case 3:
Statistics[HitResult.Meh] = value;
break;
}
}
}
public int CountMiss
{
get => Statistics[HitResult.Miss];
set => Statistics[HitResult.Miss] = value;
}
}
}

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@ -34,7 +34,9 @@ public Score Parse(Stream stream)
using (SerializationReader sr = new SerializationReader(stream))
{
currentRuleset = GetRuleset(sr.ReadByte());
score.ScoreInfo = new ScoreInfo { Ruleset = currentRuleset.RulesetInfo };
var scoreInfo = new LegacyScoreInfo { Ruleset = currentRuleset.RulesetInfo };
score.ScoreInfo = scoreInfo;
var version = sr.ReadInt32();
@ -43,66 +45,39 @@ public Score Parse(Stream stream)
throw new BeatmapNotFoundException();
currentBeatmap = workingBeatmap.Beatmap;
score.ScoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;
score.ScoreInfo.User = new User { Username = sr.ReadString() };
scoreInfo.User = new User { Username = sr.ReadString() };
// MD5Hash
sr.ReadString();
var count300 = (int)sr.ReadUInt16();
var count100 = (int)sr.ReadUInt16();
var count50 = (int)sr.ReadUInt16();
var countGeki = (int)sr.ReadUInt16();
var countKatu = (int)sr.ReadUInt16();
var countMiss = (int)sr.ReadUInt16();
scoreInfo.Count300 = sr.ReadUInt16();
scoreInfo.Count100 = sr.ReadUInt16();
scoreInfo.Count50 = sr.ReadUInt16();
scoreInfo.CountGeki = sr.ReadUInt16();
scoreInfo.CountKatu = sr.ReadUInt16();
scoreInfo.CountMiss = sr.ReadUInt16();
switch (currentRuleset.LegacyID)
{
case 0:
score.ScoreInfo.Statistics[HitResult.Great] = count300;
score.ScoreInfo.Statistics[HitResult.Good] = count100;
score.ScoreInfo.Statistics[HitResult.Meh] = count50;
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
break;
case 1:
score.ScoreInfo.Statistics[HitResult.Great] = count300;
score.ScoreInfo.Statistics[HitResult.Good] = count100;
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
break;
case 2:
score.ScoreInfo.Statistics[HitResult.Perfect] = count300;
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
break;
case 3:
score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
score.ScoreInfo.Statistics[HitResult.Great] = count300;
score.ScoreInfo.Statistics[HitResult.Good] = countKatu;
score.ScoreInfo.Statistics[HitResult.Ok] = count100;
score.ScoreInfo.Statistics[HitResult.Meh] = count50;
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
break;
}
score.ScoreInfo.TotalScore = sr.ReadInt32();
score.ScoreInfo.MaxCombo = sr.ReadUInt16();
scoreInfo.TotalScore = sr.ReadInt32();
scoreInfo.MaxCombo = sr.ReadUInt16();
/* score.Perfect = */
sr.ReadBoolean();
score.ScoreInfo.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
scoreInfo.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
/* score.HpGraphString = */
sr.ReadString();
score.ScoreInfo.Date = sr.ReadDateTime();
scoreInfo.Date = sr.ReadDateTime();
var compressedReplay = sr.ReadByteArray();
if (version >= 20140721)
score.ScoreInfo.OnlineScoreID = sr.ReadInt64();
scoreInfo.OnlineScoreID = sr.ReadInt64();
else if (version >= 20121008)
score.ScoreInfo.OnlineScoreID = sr.ReadInt32();
scoreInfo.OnlineScoreID = sr.ReadInt32();
if (compressedReplay?.Length > 0)
{