mirror of
https://github.com/ppy/osu
synced 2025-01-19 04:20:59 +00:00
Merge pull request #13908 from peppy/editor-disallow-placement-when-untimed
Fix editor composer allowing object placement without timing present
This commit is contained in:
commit
473011070f
@ -13,8 +13,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public TestSceneEditorComposeRadioButtons()
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{
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RadioButtonCollection collection;
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Add(collection = new RadioButtonCollection
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EditorRadioButtonCollection collection;
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Add(collection = new EditorRadioButtonCollection
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -2,17 +2,24 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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@ -20,37 +27,89 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneHitObjectComposer : EditorClockTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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private OsuHitObjectComposer hitObjectComposer;
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private EditorBeatmapContainer editorBeatmapContainer;
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private EditorBeatmap editorBeatmap => editorBeatmapContainer.EditorBeatmap;
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[SetUpSteps]
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public void SetUpSteps()
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{
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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AddStep("create beatmap", () =>
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{
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HitObjects = new List<HitObject>
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Beatmap.Value = CreateWorkingBeatmap(new Beatmap
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{
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new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
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new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
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new Slider
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HitObjects = new List<HitObject>
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{
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Position = new Vector2(128, 256),
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Path = new SliderPath(PathType.Linear, new[]
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new HitCircle { Position = new Vector2(256, 192), Scale = 0.5f },
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new HitCircle { Position = new Vector2(344, 148), Scale = 0.5f },
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new Slider
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{
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Vector2.Zero,
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new Vector2(216, 0),
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}),
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Scale = 0.5f,
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}
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},
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Position = new Vector2(128, 256),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(216, 0),
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}),
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Scale = 0.5f,
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}
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},
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});
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});
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var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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AddStep("Create composer", () =>
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{
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Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value)
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{
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Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset())
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};
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});
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}
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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[Test]
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public void TestPlacementOnlyWorksWithTiming()
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{
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AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear());
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Child = new OsuHitObjectComposer(new OsuRuleset());
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AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is SelectTool);
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AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Click());
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AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
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}
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public class EditorBeatmapContainer : Container
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{
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private readonly WorkingBeatmap working;
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public EditorBeatmap EditorBeatmap { get; private set; }
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public EditorBeatmapContainer(WorkingBeatmap working)
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{
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this.working = working;
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RelativeSizeAxes = Axes.Both;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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EditorBeatmap = new EditorBeatmap(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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dependencies.CacheAs(EditorBeatmap);
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dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
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return dependencies;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(EditorBeatmap);
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -63,10 +64,12 @@ namespace osu.Game.Rulesets.Edit
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private InputManager inputManager;
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private RadioButtonCollection toolboxCollection;
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private EditorRadioButtonCollection toolboxCollection;
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private FillFlowContainer togglesCollection;
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private IBindable<bool> hasTiming;
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protected HitObjectComposer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Edit
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{
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new ToolboxGroup("toolbox (1-9)")
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{
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Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
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Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
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},
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new ToolboxGroup("toggles (Q~P)")
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{
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@ -160,6 +163,14 @@ namespace osu.Game.Rulesets.Edit
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
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hasTiming.BindValueChanged(timing =>
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{
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// it's important this is performed before the similar code in EditorRadioButton disables the button.
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if (!timing.NewValue)
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setSelectTool();
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});
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}
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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@ -219,7 +230,8 @@ namespace osu.Game.Rulesets.Edit
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if (item != null)
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{
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item.Select();
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if (!item.Selected.Disabled)
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item.Select();
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return true;
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}
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}
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@ -5,9 +5,11 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -16,26 +18,30 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class DrawableRadioButton : OsuButton
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public class EditorRadioButton : OsuButton, IHasTooltip
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{
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/// <summary>
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/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
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/// Invoked when this <see cref="EditorRadioButton"/> has been selected.
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/// </summary>
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public Action<RadioButton> Selected;
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public readonly RadioButton Button;
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private Color4 defaultBackgroundColour;
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private Color4 defaultBubbleColour;
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private Color4 selectedBackgroundColour;
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private Color4 selectedBubbleColour;
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private Drawable icon;
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private readonly RadioButton button;
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public DrawableRadioButton(RadioButton button)
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[Resolved(canBeNull: true)]
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private EditorBeatmap editorBeatmap { get; set; }
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public EditorRadioButton(RadioButton button)
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{
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this.button = button;
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Button = button;
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Text = button.Item.ToString();
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Text = button.Label;
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Action = button.Select;
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RelativeSizeAxes = Axes.X;
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@ -57,7 +63,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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Colour = Color4.Black.Opacity(0.5f)
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};
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Add(icon = (button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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Add(icon = (Button.CreateIcon?.Invoke() ?? new Circle()).With(b =>
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{
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b.Blending = BlendingParameters.Additive;
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b.Anchor = Anchor.CentreLeft;
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@ -71,13 +77,16 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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base.LoadComplete();
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button.Selected.ValueChanged += selected =>
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Button.Selected.ValueChanged += selected =>
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{
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updateSelectionState();
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if (selected.NewValue)
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Selected?.Invoke(button);
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Selected?.Invoke(Button);
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};
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editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true);
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Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true);
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updateSelectionState();
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}
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@ -86,8 +95,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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if (!IsLoaded)
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return;
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BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
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icon.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
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BackgroundColour = Button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
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icon.Colour = Button.Selected.Value ? selectedBubbleColour : defaultBubbleColour;
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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@ -97,5 +106,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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Anchor = Anchor.CentreLeft,
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X = 40f
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};
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public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!";
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}
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}
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@ -9,7 +9,7 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class RadioButtonCollection : CompositeDrawable
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public class EditorRadioButtonCollection : CompositeDrawable
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{
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private IReadOnlyList<RadioButton> items;
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@ -28,13 +28,13 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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}
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}
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private readonly FlowContainer<DrawableRadioButton> buttonContainer;
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private readonly FlowContainer<EditorRadioButton> buttonContainer;
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public RadioButtonCollection()
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public EditorRadioButtonCollection()
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{
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AutoSizeAxes = Axes.Y;
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InternalChild = buttonContainer = new FillFlowContainer<DrawableRadioButton>
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InternalChild = buttonContainer = new FillFlowContainer<EditorRadioButton>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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currentlySelected = null;
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};
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buttonContainer.Add(new DrawableRadioButton(button));
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buttonContainer.Add(new EditorRadioButton(button));
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}
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}
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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/// <summary>
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/// The item related to this button.
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/// </summary>
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public object Item;
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public string Label;
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/// <summary>
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/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
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@ -26,21 +26,14 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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private readonly Action action;
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public RadioButton(object item, Action action, Func<Drawable> createIcon = null)
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public RadioButton(string label, Action action, Func<Drawable> createIcon = null)
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{
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Item = item;
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Label = label;
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CreateIcon = createIcon;
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this.action = action;
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Selected = new BindableBool();
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}
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public RadioButton(string item)
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: this(item, null)
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{
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Item = item;
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action = null;
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}
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/// <summary>
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/// Selects this <see cref="RadioButton"/>.
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/// </summary>
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@ -46,12 +46,22 @@ namespace osu.Game.Screens.Edit
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public readonly IBeatmap PlayableBeatmap;
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/// <summary>
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/// Whether at least one timing control point is present and providing timing information.
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/// </summary>
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public IBindable<bool> HasTiming => hasTiming;
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private readonly Bindable<bool> hasTiming = new Bindable<bool>();
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[CanBeNull]
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public readonly ISkin BeatmapSkin;
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private EditorClock editorClock { get; set; }
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private readonly IBeatmapProcessor beatmapProcessor;
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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@ -238,6 +248,8 @@ namespace osu.Game.Screens.Edit
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if (batchPendingUpdates.Count > 0)
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UpdateState();
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hasTiming.Value = !ReferenceEquals(ControlPointInfo.TimingPointAt(editorClock.CurrentTime), TimingControlPoint.DEFAULT);
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}
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protected override void UpdateState()
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