Remove unintended left-over invalidation code

This commit is contained in:
Dean Herbert 2022-06-07 09:29:30 +09:00
parent a8764b67e1
commit 46eba86ad1
1 changed files with 0 additions and 10 deletions

View File

@ -4,13 +4,11 @@
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Screens;
@ -87,14 +85,6 @@ protected override void PopIn()
protected override void PopOut() => skinEditor?.Hide();
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
if (invalidation.HasFlagFast(Invalidation.DrawSize))
Scheduler.AddOnce(updateScreenSizing);
return base.OnInvalidate(invalidation, source);
}
protected override void Update()
{
base.Update();