Fix collections being imported from BDL thread

This commit is contained in:
smoogipoo 2021-02-18 16:19:36 +09:00
parent d757dfa05c
commit 46ba5de32c

View File

@ -139,22 +139,19 @@ namespace osu.Game.Collections
PostNotification?.Invoke(notification);
var collection = readCollections(stream, notification);
bool importCompleted = false;
Schedule(() =>
{
importCollections(collection);
importCompleted = true;
});
while (!IsDisposed && !importCompleted)
await Task.Delay(10);
await importCollections(collection);
notification.CompletionText = $"Imported {collection.Count} collections";
notification.State = ProgressNotificationState.Completed;
}
private void importCollections(List<BeatmapCollection> newCollections)
private Task importCollections(List<BeatmapCollection> newCollections)
{
var tcs = new TaskCompletionSource<bool>();
Schedule(() =>
{
try
{
foreach (var newCol in newCollections)
{
@ -168,6 +165,17 @@ namespace osu.Game.Collections
existing.Beatmaps.Add(newBeatmap);
}
}
tcs.SetResult(true);
}
catch (Exception e)
{
Logger.Error(e, "Failed to import collection.");
tcs.SetException(e);
}
});
return tcs.Task;
}
private List<BeatmapCollection> readCollections(Stream stream, ProgressNotification notification = null)