Merge branch 'master' into beatmap-carousel-refactor
2
.idea/.idea.osu.Desktop/.idea/modules.xml
generated
@ -2,7 +2,7 @@
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/riderModule.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1013.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
{
|
||||
public class CatchLegacySkinTransformer : LegacySkinTransformer
|
||||
{
|
||||
/// <summary>
|
||||
/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
/// </summary>
|
||||
private bool providesComboCounter => this.HasFont(GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score");
|
||||
|
||||
public CatchLegacySkinTransformer(ISkinSource source)
|
||||
: base(source)
|
||||
{
|
||||
@ -20,6 +25,16 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
if (component is HUDSkinComponent hudComponent)
|
||||
{
|
||||
switch (hudComponent.Component)
|
||||
{
|
||||
case HUDSkinComponents.ComboCounter:
|
||||
// catch may provide its own combo counter; hide the default.
|
||||
return providesComboCounter ? Drawable.Empty() : null;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(component is CatchSkinComponent catchSkinComponent))
|
||||
return null;
|
||||
|
||||
@ -55,11 +70,9 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
this.GetAnimation("fruit-ryuuta", true, true, true);
|
||||
|
||||
case CatchSkinComponents.CatchComboCounter:
|
||||
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
|
||||
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
|
||||
if (this.HasFont(comboFont))
|
||||
return new LegacyComboCounter(Source);
|
||||
if (providesComboCounter)
|
||||
return new LegacyCatchComboCounter(Source);
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Skinning
|
||||
/// <summary>
|
||||
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
|
||||
{
|
||||
private readonly LegacyRollingCounter counter;
|
||||
|
||||
private readonly LegacyRollingCounter explosion;
|
||||
|
||||
public LegacyComboCounter(ISkin skin)
|
||||
public LegacyCatchComboCounter(ISkin skin)
|
||||
{
|
||||
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
|
||||
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
[TestCase(2.3683365342338796d, "diffcalc-test")]
|
||||
[TestCase(2.3449735700206298d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -21,13 +21,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// </summary>
|
||||
public int TotalColumns => Stages.Sum(g => g.Columns);
|
||||
|
||||
/// <summary>
|
||||
/// The total number of columns that were present in this <see cref="ManiaBeatmap"/> before any user adjustments.
|
||||
/// </summary>
|
||||
public readonly int OriginalTotalColumns;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaBeatmap"/>.
|
||||
/// </summary>
|
||||
/// <param name="defaultStage">The initial stages.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage)
|
||||
/// <param name="originalTotalColumns">The total number of columns present before any user adjustments. Defaults to the total columns in <paramref name="defaultStage"/>.</param>
|
||||
public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null)
|
||||
{
|
||||
Stages.Add(defaultStage);
|
||||
OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns;
|
||||
}
|
||||
|
||||
public override IEnumerable<BeatmapStatistic> GetStatistics()
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
public bool Dual;
|
||||
public readonly bool IsForCurrentRuleset;
|
||||
|
||||
private readonly int originalTargetColumns;
|
||||
|
||||
// Internal for testing purposes
|
||||
internal FastRandom Random { get; private set; }
|
||||
|
||||
@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
else
|
||||
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
|
||||
}
|
||||
|
||||
originalTargetColumns = TargetColumns;
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
@ -81,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
protected override Beatmap<ManiaHitObject> CreateBeatmap()
|
||||
{
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
|
||||
beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns }, originalTargetColumns);
|
||||
|
||||
if (Dual)
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = TargetColumns });
|
||||
|
@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
public class ManiaDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
public double GreatHitWindow;
|
||||
public double ScoreMultiplier;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -10,10 +11,12 @@ using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
@ -23,11 +26,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
private const double star_scaling_factor = 0.018;
|
||||
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
|
||||
originalOverallDifficulty = beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty;
|
||||
}
|
||||
|
||||
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||
@ -40,64 +45,33 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
return new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = difficultyValue(skills) * star_scaling_factor,
|
||||
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
||||
Mods = mods,
|
||||
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
|
||||
GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
|
||||
GreatHitWindow = (int)Math.Ceiling(getHitWindow300(mods) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(beatmap, mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(h => h is HoldNote ? 2 : 1),
|
||||
Skills = skills
|
||||
};
|
||||
}
|
||||
|
||||
private double difficultyValue(Skill[] skills)
|
||||
{
|
||||
// Preprocess the strains to find the maximum overall + individual (aggregate) strain from each section
|
||||
var overall = skills.OfType<Overall>().Single();
|
||||
var aggregatePeaks = new List<double>(Enumerable.Repeat(0.0, overall.StrainPeaks.Count));
|
||||
|
||||
foreach (var individual in skills.OfType<Individual>())
|
||||
{
|
||||
for (int i = 0; i < individual.StrainPeaks.Count; i++)
|
||||
{
|
||||
double aggregate = individual.StrainPeaks[i] + overall.StrainPeaks[i];
|
||||
|
||||
if (aggregate > aggregatePeaks[i])
|
||||
aggregatePeaks[i] = aggregate;
|
||||
}
|
||||
}
|
||||
|
||||
aggregatePeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||
|
||||
double difficulty = 0;
|
||||
double weight = 1;
|
||||
|
||||
// Difficulty is the weighted sum of the highest strains from every section.
|
||||
foreach (double strain in aggregatePeaks)
|
||||
{
|
||||
difficulty += strain * weight;
|
||||
weight *= 0.9;
|
||||
}
|
||||
|
||||
return difficulty;
|
||||
}
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
||||
yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate);
|
||||
var sortedObjects = beatmap.HitObjects.ToArray();
|
||||
|
||||
LegacySortHelper<HitObject>.Sort(sortedObjects, Comparer<HitObject>.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime)));
|
||||
|
||||
for (int i = 1; i < sortedObjects.Length; i++)
|
||||
yield return new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate);
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
|
||||
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
|
||||
{
|
||||
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
|
||||
|
||||
var skills = new List<Skill> { new Overall(columnCount) };
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
skills.Add(new Individual(i, columnCount));
|
||||
|
||||
return skills.ToArray();
|
||||
}
|
||||
new Strain(((ManiaBeatmap)beatmap).TotalColumns)
|
||||
};
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods
|
||||
{
|
||||
@ -122,12 +96,73 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
new ManiaModKey3(),
|
||||
new ManiaModKey4(),
|
||||
new ManiaModKey5(),
|
||||
new MultiMod(new ManiaModKey5(), new ManiaModDualStages()),
|
||||
new ManiaModKey6(),
|
||||
new MultiMod(new ManiaModKey6(), new ManiaModDualStages()),
|
||||
new ManiaModKey7(),
|
||||
new MultiMod(new ManiaModKey7(), new ManiaModDualStages()),
|
||||
new ManiaModKey8(),
|
||||
new MultiMod(new ManiaModKey8(), new ManiaModDualStages()),
|
||||
new ManiaModKey9(),
|
||||
new MultiMod(new ManiaModKey9(), new ManiaModDualStages()),
|
||||
}).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private int getHitWindow300(Mod[] mods)
|
||||
{
|
||||
if (isForCurrentRuleset)
|
||||
{
|
||||
double od = Math.Min(10.0, Math.Max(0, 10.0 - originalOverallDifficulty));
|
||||
return applyModAdjustments(34 + 3 * od, mods);
|
||||
}
|
||||
|
||||
if (Math.Round(originalOverallDifficulty) > 4)
|
||||
return applyModAdjustments(34, mods);
|
||||
|
||||
return applyModAdjustments(47, mods);
|
||||
|
||||
static int applyModAdjustments(double value, Mod[] mods)
|
||||
{
|
||||
if (mods.Any(m => m is ManiaModHardRock))
|
||||
value /= 1.4;
|
||||
else if (mods.Any(m => m is ManiaModEasy))
|
||||
value *= 1.4;
|
||||
|
||||
if (mods.Any(m => m is ManiaModDoubleTime))
|
||||
value *= 1.5;
|
||||
else if (mods.Any(m => m is ManiaModHalfTime))
|
||||
value *= 0.75;
|
||||
|
||||
return (int)value;
|
||||
}
|
||||
}
|
||||
|
||||
private double getScoreMultiplier(IBeatmap beatmap, Mod[] mods)
|
||||
{
|
||||
double scoreMultiplier = 1;
|
||||
|
||||
foreach (var m in mods)
|
||||
{
|
||||
switch (m)
|
||||
{
|
||||
case ManiaModNoFail _:
|
||||
case ManiaModEasy _:
|
||||
case ManiaModHalfTime _:
|
||||
scoreMultiplier *= 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)beatmap;
|
||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
||||
|
||||
if (diff > 0)
|
||||
scoreMultiplier *= 0.9;
|
||||
else if (diff < 0)
|
||||
scoreMultiplier *= 0.9 + 0.04 * diff;
|
||||
|
||||
return scoreMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,47 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Individual : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.125;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
|
||||
private readonly int column;
|
||||
|
||||
public Individual(int column, int columnCount)
|
||||
{
|
||||
this.column = column;
|
||||
|
||||
holdEndTimes = new double[columnCount];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
try
|
||||
{
|
||||
if (maniaCurrent.BaseObject.Column != column)
|
||||
return 0;
|
||||
|
||||
// We give a slight bonus if something is held meanwhile
|
||||
return holdEndTimes.Any(t => t > endTime) ? 2.5 : 2;
|
||||
}
|
||||
finally
|
||||
{
|
||||
holdEndTimes[maniaCurrent.BaseObject.Column] = endTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Overall : Skill
|
||||
{
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.3;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
|
||||
private readonly int columnCount;
|
||||
|
||||
public Overall(int columnCount)
|
||||
{
|
||||
this.columnCount = columnCount;
|
||||
|
||||
holdEndTimes = new double[columnCount];
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
|
||||
double holdFactor = 1.0; // Factor in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i])
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending.
|
||||
// Releasing multiple notes at the same time is just as easy as releasing one
|
||||
if (endTime == holdEndTimes[i])
|
||||
holdAddition = 0;
|
||||
|
||||
// We give a slight bonus if something is held meanwhile
|
||||
if (holdEndTimes[i] > endTime)
|
||||
holdFactor = 1.25;
|
||||
}
|
||||
|
||||
holdEndTimes[maniaCurrent.BaseObject.Column] = endTime;
|
||||
|
||||
return (1 + holdAddition) * holdFactor;
|
||||
}
|
||||
}
|
||||
}
|
80
osu.Game.Rulesets.Mania/Difficulty/Skills/Strain.cs
Normal file
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
{
|
||||
public class Strain : Skill
|
||||
{
|
||||
private const double individual_decay_base = 0.125;
|
||||
private const double overall_decay_base = 0.30;
|
||||
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 1;
|
||||
|
||||
private readonly double[] holdEndTimes;
|
||||
private readonly double[] individualStrains;
|
||||
|
||||
private double individualStrain;
|
||||
private double overallStrain;
|
||||
|
||||
public Strain(int totalColumns)
|
||||
{
|
||||
holdEndTimes = new double[totalColumns];
|
||||
individualStrains = new double[totalColumns];
|
||||
overallStrain = 1;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var maniaCurrent = (ManiaDifficultyHitObject)current;
|
||||
var endTime = maniaCurrent.BaseObject.GetEndTime();
|
||||
var column = maniaCurrent.BaseObject.Column;
|
||||
|
||||
double holdFactor = 1.0; // Factor to all additional strains in case something else is held
|
||||
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
|
||||
|
||||
// Fill up the holdEndTimes array
|
||||
for (int i = 0; i < holdEndTimes.Length; ++i)
|
||||
{
|
||||
// If there is at least one other overlapping end or note, then we get an addition, buuuuuut...
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], maniaCurrent.BaseObject.StartTime, 1) && Precision.DefinitelyBigger(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 1.0;
|
||||
|
||||
// ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
|
||||
if (Precision.AlmostEquals(endTime, holdEndTimes[i], 1))
|
||||
holdAddition = 0;
|
||||
|
||||
// We give a slight bonus to everything if something is held meanwhile
|
||||
if (Precision.DefinitelyBigger(holdEndTimes[i], endTime, 1))
|
||||
holdFactor = 1.25;
|
||||
|
||||
// Decay individual strains
|
||||
individualStrains[i] = applyDecay(individualStrains[i], current.DeltaTime, individual_decay_base);
|
||||
}
|
||||
|
||||
holdEndTimes[column] = endTime;
|
||||
|
||||
// Increase individual strain in own column
|
||||
individualStrains[column] += 2.0 * holdFactor;
|
||||
individualStrain = individualStrains[column];
|
||||
|
||||
overallStrain = applyDecay(overallStrain, current.DeltaTime, overall_decay_base) + (1 + holdAddition) * holdFactor;
|
||||
|
||||
return individualStrain + overallStrain - CurrentStrain;
|
||||
}
|
||||
|
||||
protected override double GetPeakStrain(double offset)
|
||||
=> applyDecay(individualStrain, offset - Previous[0].BaseObject.StartTime, individual_decay_base)
|
||||
+ applyDecay(overallStrain, offset - Previous[0].BaseObject.StartTime, overall_decay_base);
|
||||
|
||||
private double applyDecay(double value, double deltaTime, double decayBase)
|
||||
=> value * Math.Pow(decayBase, deltaTime / 1000);
|
||||
}
|
||||
}
|
165
osu.Game.Rulesets.Mania/MathUtils/LegacySortHelper.cs
Normal file
@ -0,0 +1,165 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to .NET4.0 unstable sorting methods.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Source: https://referencesource.microsoft.com/#mscorlib/system/collections/generic/arraysorthelper.cs
|
||||
/// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
/// </remarks>
|
||||
internal static class LegacySortHelper<T>
|
||||
{
|
||||
private const int quick_sort_depth_threshold = 32;
|
||||
|
||||
public static void Sort(T[] keys, IComparer<T> comparer)
|
||||
{
|
||||
if (keys == null)
|
||||
throw new ArgumentNullException(nameof(keys));
|
||||
|
||||
if (keys.Length == 0)
|
||||
return;
|
||||
|
||||
comparer ??= Comparer<T>.Default;
|
||||
depthLimitedQuickSort(keys, 0, keys.Length - 1, comparer, quick_sort_depth_threshold);
|
||||
}
|
||||
|
||||
private static void depthLimitedQuickSort(T[] keys, int left, int right, IComparer<T> comparer, int depthLimit)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (depthLimit == 0)
|
||||
{
|
||||
heapsort(keys, left, right, comparer);
|
||||
return;
|
||||
}
|
||||
|
||||
int i = left;
|
||||
int j = right;
|
||||
|
||||
// pre-sort the low, middle (pivot), and high values in place.
|
||||
// this improves performance in the face of already sorted data, or
|
||||
// data that is made up of multiple sorted runs appended together.
|
||||
int middle = i + ((j - i) >> 1);
|
||||
swapIfGreater(keys, comparer, i, middle); // swap the low with the mid point
|
||||
swapIfGreater(keys, comparer, i, j); // swap the low with the high
|
||||
swapIfGreater(keys, comparer, middle, j); // swap the middle with the high
|
||||
|
||||
T x = keys[middle];
|
||||
|
||||
do
|
||||
{
|
||||
while (comparer.Compare(keys[i], x) < 0) i++;
|
||||
while (comparer.Compare(x, keys[j]) < 0) j--;
|
||||
Contract.Assert(i >= left && j <= right, "(i>=left && j<=right) Sort failed - Is your IComparer bogus?");
|
||||
if (i > j) break;
|
||||
|
||||
if (i < j)
|
||||
{
|
||||
T key = keys[i];
|
||||
keys[i] = keys[j];
|
||||
keys[j] = key;
|
||||
}
|
||||
|
||||
i++;
|
||||
j--;
|
||||
} while (i <= j);
|
||||
|
||||
// The next iteration of the while loop is to "recursively" sort the larger half of the array and the
|
||||
// following calls recrusively sort the smaller half. So we subtrack one from depthLimit here so
|
||||
// both sorts see the new value.
|
||||
depthLimit--;
|
||||
|
||||
if (j - left <= right - i)
|
||||
{
|
||||
if (left < j) depthLimitedQuickSort(keys, left, j, comparer, depthLimit);
|
||||
left = i;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i < right) depthLimitedQuickSort(keys, i, right, comparer, depthLimit);
|
||||
right = j;
|
||||
}
|
||||
} while (left < right);
|
||||
}
|
||||
|
||||
private static void heapsort(T[] keys, int lo, int hi, IComparer<T> comparer)
|
||||
{
|
||||
Contract.Requires(keys != null);
|
||||
Contract.Requires(comparer != null);
|
||||
Contract.Requires(lo >= 0);
|
||||
Contract.Requires(hi > lo);
|
||||
Contract.Requires(hi < keys.Length);
|
||||
|
||||
int n = hi - lo + 1;
|
||||
|
||||
for (int i = n / 2; i >= 1; i = i - 1)
|
||||
{
|
||||
downHeap(keys, i, n, lo, comparer);
|
||||
}
|
||||
|
||||
for (int i = n; i > 1; i = i - 1)
|
||||
{
|
||||
swap(keys, lo, lo + i - 1);
|
||||
downHeap(keys, 1, i - 1, lo, comparer);
|
||||
}
|
||||
}
|
||||
|
||||
private static void downHeap(T[] keys, int i, int n, int lo, IComparer<T> comparer)
|
||||
{
|
||||
Contract.Requires(keys != null);
|
||||
Contract.Requires(comparer != null);
|
||||
Contract.Requires(lo >= 0);
|
||||
Contract.Requires(lo < keys.Length);
|
||||
|
||||
T d = keys[lo + i - 1];
|
||||
|
||||
while (i <= n / 2)
|
||||
{
|
||||
var child = 2 * i;
|
||||
|
||||
if (child < n && comparer.Compare(keys[lo + child - 1], keys[lo + child]) < 0)
|
||||
{
|
||||
child++;
|
||||
}
|
||||
|
||||
if (!(comparer.Compare(d, keys[lo + child - 1]) < 0))
|
||||
break;
|
||||
|
||||
keys[lo + i - 1] = keys[lo + child - 1];
|
||||
i = child;
|
||||
}
|
||||
|
||||
keys[lo + i - 1] = d;
|
||||
}
|
||||
|
||||
private static void swap(T[] a, int i, int j)
|
||||
{
|
||||
if (i != j)
|
||||
{
|
||||
T t = a[i];
|
||||
a[i] = a[j];
|
||||
a[j] = t;
|
||||
}
|
||||
}
|
||||
|
||||
private static void swapIfGreater(T[] keys, IComparer<T> comparer, int a, int b)
|
||||
{
|
||||
if (a != b)
|
||||
{
|
||||
if (comparer.Compare(keys[a], keys[b]) > 0)
|
||||
{
|
||||
T key = keys[a];
|
||||
keys[a] = keys[b];
|
||||
keys[b] = key;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
typeof(ManiaModKey7),
|
||||
typeof(ManiaModKey8),
|
||||
typeof(ManiaModKey9),
|
||||
typeof(ManiaModKey10),
|
||||
}.Except(new[] { GetType() }).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
|
||||
|
||||
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu"));
|
||||
private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal));
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
public void TestEncodeDecodeStability(string name)
|
||||
|
@ -94,6 +94,52 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.IsTrue(combinations[2] is ModIncompatibleWithAofA);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiModFlattening()
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModC())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(4, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
Assert.IsTrue(combinations[3] is MultiMod);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[2] is ModC);
|
||||
Assert.IsTrue(((MultiMod)combinations[3]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[3]).Mods[1] is ModC);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughMultiMod()
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModB(), new ModIncompatibleWithA())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModB);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModIncompatibleWithA);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleWithSameInstanceViaMultiMod()
|
||||
{
|
||||
var combinations = new TestLegacyDifficultyCalculator(new ModA(), new MultiMod(new ModA(), new ModB())).CreateDifficultyAdjustmentModCombinations();
|
||||
|
||||
Assert.AreEqual(3, combinations.Length);
|
||||
Assert.IsTrue(combinations[0] is ModNoMod);
|
||||
Assert.IsTrue(combinations[1] is ModA);
|
||||
Assert.IsTrue(combinations[2] is MultiMod);
|
||||
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[0] is ModA);
|
||||
Assert.IsTrue(((MultiMod)combinations[2]).Mods[1] is ModB);
|
||||
}
|
||||
|
||||
private class ModA : Mod
|
||||
{
|
||||
public override string Name => nameof(ModA);
|
||||
@ -112,6 +158,13 @@ namespace osu.Game.Tests.NonVisual
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModIncompatibleWithAAndB) };
|
||||
}
|
||||
|
||||
private class ModC : Mod
|
||||
{
|
||||
public override string Name => nameof(ModC);
|
||||
public override string Acronym => nameof(ModC);
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
|
||||
private class ModIncompatibleWithA : Mod
|
||||
{
|
||||
public override string Name => $"Incompatible With {nameof(ModA)}";
|
||||
|
BIN
osu.Game.Tests/Resources/old-skin/score-0.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-1.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-2.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-3.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-4.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-5.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-6.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-7.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-8.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-9.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-comma.png
Normal file
After Width: | Height: | Size: 865 B |
BIN
osu.Game.Tests/Resources/old-skin/score-dot.png
Normal file
After Width: | Height: | Size: 771 B |
BIN
osu.Game.Tests/Resources/old-skin/score-percent.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
osu.Game.Tests/Resources/old-skin/score-x.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-bg.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-colour-0.png
Normal file
After Width: | Height: | Size: 465 B |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-colour-1.png
Normal file
After Width: | Height: | Size: 475 B |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-colour-2.png
Normal file
After Width: | Height: | Size: 466 B |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-colour-3.png
Normal file
After Width: | Height: | Size: 464 B |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-ki.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-kidanger.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
osu.Game.Tests/Resources/old-skin/scorebar-kidanger2.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
2
osu.Game.Tests/Resources/old-skin/skin.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Version: 1.0
|
47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneComboCounter : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var comboCounter = new SkinnableComboCounter();
|
||||
comboCounter.Current.Value = 1;
|
||||
return comboCounter;
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var counter in comboCounters)
|
||||
counter.Current.Value++;
|
||||
}, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var counter in comboCounters)
|
||||
counter.Current.Value = 0;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("get variables", () =>
|
||||
{
|
||||
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First().GameplayClock;
|
||||
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First();
|
||||
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
|
||||
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
|
||||
});
|
||||
|
@ -2,23 +2,29 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||
public class TestSceneHUDOverlay : SkinnableTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
@ -26,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShownByDefault()
|
||||
{
|
||||
@ -45,7 +69,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
||||
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
||||
AddAssert("initial alpha was less than 1", () => initialAlpha != null && initialAlpha < 1);
|
||||
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -53,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
@ -89,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("set keycounter visible false", () =>
|
||||
{
|
||||
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
||||
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
||||
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
|
||||
});
|
||||
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
|
||||
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
@ -107,13 +131,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -22,8 +22,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private BarHitErrorMeter barMeter;
|
||||
private BarHitErrorMeter barMeter2;
|
||||
private BarHitErrorMeter barMeter3;
|
||||
private ColourHitErrorMeter colourMeter;
|
||||
private ColourHitErrorMeter colourMeter2;
|
||||
private ColourHitErrorMeter colourMeter3;
|
||||
private HitWindows hitWindows;
|
||||
|
||||
public TestSceneHitErrorMeter()
|
||||
@ -115,6 +117,13 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Origin = Anchor.CentreLeft,
|
||||
});
|
||||
|
||||
Add(barMeter3 = new BarHitErrorMeter(hitWindows, true)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Rotation = 270,
|
||||
});
|
||||
|
||||
Add(colourMeter = new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
@ -128,6 +137,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 50 }
|
||||
});
|
||||
|
||||
Add(colourMeter3 = new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Rotation = 270,
|
||||
Margin = new MarginPadding { Left = 50 }
|
||||
});
|
||||
}
|
||||
|
||||
private void newJudgement(double offset = 0)
|
||||
@ -140,8 +157,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
barMeter.OnNewJudgement(judgement);
|
||||
barMeter2.OnNewJudgement(judgement);
|
||||
barMeter3.OnNewJudgement(judgement);
|
||||
colourMeter.OnNewJudgement(judgement);
|
||||
colourMeter2.OnNewJudgement(judgement);
|
||||
colourMeter3.OnNewJudgement(judgement);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,68 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneScoreCounter : OsuTestScene
|
||||
{
|
||||
public TestSceneScoreCounter()
|
||||
{
|
||||
int numerator = 0, denominator = 0;
|
||||
|
||||
ScoreCounter score = new ScoreCounter(7)
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Margin = new MarginPadding(20),
|
||||
};
|
||||
Add(score);
|
||||
|
||||
ComboCounter comboCounter = new StandardComboCounter
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding(10),
|
||||
};
|
||||
Add(comboCounter);
|
||||
|
||||
PercentageCounter accuracyCounter = new PercentageCounter
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Position = new Vector2(-20, 60),
|
||||
};
|
||||
Add(accuracyCounter);
|
||||
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
score.Current.Value = 0;
|
||||
comboCounter.Current.Value = 0;
|
||||
numerator = denominator = 0;
|
||||
accuracyCounter.SetFraction(0, 0);
|
||||
});
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
|
||||
comboCounter.Increment();
|
||||
numerator++;
|
||||
denominator++;
|
||||
accuracyCounter.SetFraction(numerator, denominator);
|
||||
});
|
||||
|
||||
AddStep(@"miss...", delegate
|
||||
{
|
||||
comboCounter.Current.Value = 0;
|
||||
denominator++;
|
||||
accuracyCounter.SetFraction(numerator, denominator);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var accuracyCounter = new SkinnableAccuracyCounter();
|
||||
|
||||
accuracyCounter.Current.Value = 1;
|
||||
|
||||
return accuracyCounter;
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingAccuracy()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value = 1;
|
||||
});
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value -= 0.023f;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create health displays", () =>
|
||||
{
|
||||
SetContents(() => new SkinnableHealthDisplay());
|
||||
});
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in healthDisplays)
|
||||
s.Current.Value = 1;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHealthDisplayIncrementing()
|
||||
{
|
||||
AddRepeatStep(@"decrease hp", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
healthDisplay.Current.Value -= 0.08f;
|
||||
}, 10);
|
||||
|
||||
AddRepeatStep(@"increase hp without flash", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
healthDisplay.Current.Value += 0.1f;
|
||||
}, 3);
|
||||
|
||||
AddRepeatStep(@"increase hp with flash", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
{
|
||||
healthDisplay.Current.Value += 0.1f;
|
||||
healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
|
||||
}
|
||||
}, 3);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableScoreCounter : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableScoreCounter> scoreCounters => CreatedDrawables.OfType<SkinnableScoreCounter>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var comboCounter = new SkinnableScoreCounter();
|
||||
comboCounter.Current.Value = 1;
|
||||
return comboCounter;
|
||||
}));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreCounterIncrementing()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in scoreCounters)
|
||||
s.Current.Value = 0;
|
||||
});
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
foreach (var s in scoreCounters)
|
||||
s.Current.Value += 300;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
@ -22,27 +21,24 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableSound : OsuTestScene
|
||||
{
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
||||
private TestSkinSourceContainer skinSource;
|
||||
private PausableSkinnableSound skinnableSound;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
public void SetUpSteps()
|
||||
{
|
||||
gameplayClock.IsPaused.Value = false;
|
||||
|
||||
Children = new Drawable[]
|
||||
AddStep("setup hierarchy", () =>
|
||||
{
|
||||
skinSource = new TestSkinSourceContainer
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Clock = gameplayClock,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
},
|
||||
};
|
||||
});
|
||||
skinSource = new TestSkinSourceContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoppedSoundDoesntResumeAfterPause()
|
||||
@ -62,8 +58,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
|
||||
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
|
||||
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
@ -82,8 +79,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddUntilStep("wait for sample to start playing", () => sample.Playing);
|
||||
|
||||
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
AddUntilStep("wait for sample to start playing", () => sample.Playing);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -98,10 +98,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("sample playing", () => sample.Playing);
|
||||
|
||||
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
|
||||
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
|
||||
AddUntilStep("sample not playing", () => !sample.Playing);
|
||||
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
AddAssert("sample not playing", () => !sample.Playing);
|
||||
@ -120,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("sample playing", () => sample.Playing);
|
||||
|
||||
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
|
||||
AddStep("disable sample playback", () => skinSource.SamplePlaybackDisabled.Value = true);
|
||||
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
|
||||
|
||||
AddStep("trigger skin change", () => skinSource.TriggerSourceChanged());
|
||||
@ -133,20 +134,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
|
||||
AddAssert("new sample stopped", () => !sample.Playing);
|
||||
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
|
||||
AddStep("enable sample playback", () => skinSource.SamplePlaybackDisabled.Value = false);
|
||||
|
||||
AddWaitStep("wait a bit", 5);
|
||||
AddAssert("new sample not played", () => !sample.Playing);
|
||||
}
|
||||
|
||||
[Cached(typeof(ISkinSource))]
|
||||
private class TestSkinSourceContainer : Container, ISkinSource
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler
|
||||
{
|
||||
[Resolved]
|
||||
private ISkinSource source { get; set; }
|
||||
|
||||
public event Action SourceChanged;
|
||||
|
||||
public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
|
||||
|
||||
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => source?.GetDrawableComponent(component);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
|
@ -401,7 +401,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
||||
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
||||
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
||||
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!", StringComparison.Ordinal));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -18,10 +19,11 @@ using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneModSettings : OsuTestScene
|
||||
public class TestSceneModSettings : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestModSelectOverlay modSelect;
|
||||
|
||||
@ -95,6 +97,41 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiModSettingsUnboundWhenCopied()
|
||||
{
|
||||
MultiMod original = null;
|
||||
MultiMod copy = null;
|
||||
|
||||
AddStep("create mods", () =>
|
||||
{
|
||||
original = new MultiMod(new OsuModDoubleTime());
|
||||
copy = (MultiMod)original.CreateCopy();
|
||||
});
|
||||
|
||||
AddStep("change property", () => ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2);
|
||||
|
||||
AddAssert("original has new value", () => Precision.AlmostEquals(2.0, ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value));
|
||||
AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCustomisationMenuNoClickthrough()
|
||||
{
|
||||
createModSelect();
|
||||
openModSelect();
|
||||
|
||||
AddStep("change mod settings menu width to full screen", () => modSelect.SetModSettingsWidth(1.0f));
|
||||
AddStep("select cm2", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
|
||||
AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.Alpha == 1);
|
||||
AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMod)));
|
||||
AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMod).IsHovered);
|
||||
AddStep("left click mod", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1);
|
||||
AddStep("right click mod", () => InputManager.Click(MouseButton.Right));
|
||||
AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1);
|
||||
}
|
||||
|
||||
private void createModSelect()
|
||||
{
|
||||
AddStep("create mod select", () =>
|
||||
@ -121,9 +158,16 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
|
||||
|
||||
public ModButton GetModButton(Mod mod)
|
||||
{
|
||||
return ModSectionsContainer.ChildrenOfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
|
||||
}
|
||||
|
||||
public void SelectMod(Mod mod) =>
|
||||
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
|
||||
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
|
||||
GetModButton(mod).SelectNext(1);
|
||||
|
||||
public void SetModSettingsWidth(float newWidth) =>
|
||||
ModSettingsContainer.Width = newWidth;
|
||||
}
|
||||
|
||||
public class TestRulesetInfo : RulesetInfo
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
@ -59,7 +60,7 @@ namespace osu.Game.Tests
|
||||
get
|
||||
{
|
||||
using (var reader = getZipReader())
|
||||
return reader.Filenames.First(f => f.EndsWith(".mp3"));
|
||||
return reader.Filenames.First(f => f.EndsWith(".mp3", StringComparison.Ordinal));
|
||||
}
|
||||
}
|
||||
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Tests
|
||||
protected override Beatmap CreateBeatmap()
|
||||
{
|
||||
using (var reader = getZipReader())
|
||||
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu"))))
|
||||
using (var beatmapStream = reader.GetStream(reader.Filenames.First(f => f.EndsWith(".osu", StringComparison.Ordinal))))
|
||||
using (var beatmapReader = new LineBufferedReader(beatmapStream))
|
||||
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
|
||||
}
|
||||
|
@ -234,7 +234,7 @@ namespace osu.Game.Tournament.Screens.Drawings
|
||||
if (string.IsNullOrEmpty(line))
|
||||
continue;
|
||||
|
||||
if (line.ToUpperInvariant().StartsWith("GROUP"))
|
||||
if (line.ToUpperInvariant().StartsWith("GROUP", StringComparison.Ordinal))
|
||||
continue;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Beatmaps
|
||||
[JsonIgnore]
|
||||
public string StoredBookmarks
|
||||
{
|
||||
get => string.Join(",", Bookmarks);
|
||||
get => string.Join(',', Bookmarks);
|
||||
set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
|
@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
@ -36,6 +37,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
[ExcludeFromDynamicCompile]
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
@ -389,7 +391,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override BeatmapSetInfo CreateModel(ArchiveReader reader)
|
||||
{
|
||||
// let's make sure there are actually .osu files to import.
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
|
||||
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (string.IsNullOrEmpty(mapName))
|
||||
{
|
||||
@ -417,7 +419,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var beatmapInfos = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Development;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapOnlineLookupQueue : IDisposable
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Skinning;
|
||||
@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class BeatmapManager
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
|
||||
{
|
||||
private readonly IResourceStore<byte[]> store;
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
||||
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb"))?.Filename;
|
||||
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
||||
|
||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||
|
||||
|
@ -307,12 +307,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||
double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
|
||||
|
||||
var breakEvent = new BreakPeriod(start, end);
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
||||
beatmap.Breaks.Add(breakEvent);
|
||||
beatmap.Breaks.Add(new BreakPeriod(start, end));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
bool isCombo = pair.Key.StartsWith(@"Combo");
|
||||
bool isCombo = pair.Key.StartsWith(@"Combo", StringComparison.Ordinal);
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Beatmaps.Timing
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
|
||||
/// Whether the break has any effect.
|
||||
/// </summary>
|
||||
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
|
||||
|
||||
|
@ -16,7 +16,10 @@ namespace osu.Game.Configuration
|
||||
[Description("Hit Error (right)")]
|
||||
HitErrorRight,
|
||||
|
||||
[Description("Hit Error (both)")]
|
||||
[Description("Hit Error (bottom)")]
|
||||
HitErrorBottom,
|
||||
|
||||
[Description("Hit Error (left+right)")]
|
||||
HitErrorBoth,
|
||||
|
||||
[Description("Colour (left)")]
|
||||
@ -25,7 +28,10 @@ namespace osu.Game.Configuration
|
||||
[Description("Colour (right)")]
|
||||
ColourRight,
|
||||
|
||||
[Description("Colour (both)")]
|
||||
[Description("Colour (left+right)")]
|
||||
ColourBoth,
|
||||
|
||||
[Description("Colour (bottom)")]
|
||||
ColourBottom,
|
||||
}
|
||||
}
|
||||
|
@ -279,7 +279,7 @@ namespace osu.Game.Database
|
||||
// for now, concatenate all .osu files in the set to create a unique hash.
|
||||
MemoryStream hashable = new MemoryStream();
|
||||
|
||||
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)).OrderBy(f => f.Filename))
|
||||
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(ext => f.Filename.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).OrderBy(f => f.Filename))
|
||||
{
|
||||
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||
s.CopyTo(hashable);
|
||||
@ -593,7 +593,7 @@ namespace osu.Game.Database
|
||||
var fileInfos = new List<TFileModel>();
|
||||
|
||||
string prefix = reader.Filenames.GetCommonPrefix();
|
||||
if (!(prefix.EndsWith("/") || prefix.EndsWith("\\")))
|
||||
if (!(prefix.EndsWith('/') || prefix.EndsWith('\\')))
|
||||
prefix = string.Empty;
|
||||
|
||||
// import files to manager
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Utils;
|
||||
@ -28,9 +27,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Current.Value = DisplayedCount = 1.0f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override string FormatCount(double count) => count.FormatAccuracy();
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
|
@ -1,18 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
public abstract class ScoreCounter : RollingCounter<double>, IScoreCounter
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
/// <summary>
|
||||
/// Whether comma separators should be displayed.
|
||||
/// </summary>
|
||||
public bool UseCommaSeparator { get; }
|
||||
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter has.
|
||||
@ -23,14 +26,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// Displays score.
|
||||
/// </summary>
|
||||
/// <param name="leading">How many leading zeroes the counter will have.</param>
|
||||
public ScoreCounter(uint leading = 0)
|
||||
/// <param name="useCommaSeparator">Whether comma separators should be displayed.</param>
|
||||
protected ScoreCounter(uint leading = 0, bool useCommaSeparator = false)
|
||||
{
|
||||
UseCommaSeparator = useCommaSeparator;
|
||||
LeadingZeroes = leading;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override double GetProportionalDuration(double currentValue, double newValue)
|
||||
{
|
||||
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
|
@ -196,7 +196,7 @@ namespace osu.Game.Online.Chat
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
var parameters = text.Split(new[] { ' ' }, 2);
|
||||
var parameters = text.Split(' ', 2);
|
||||
string command = parameters[0];
|
||||
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
||||
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public static LinkDetails GetLinkDetails(string url)
|
||||
{
|
||||
var args = url.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
var args = url.Split('/', StringSplitOptions.RemoveEmptyEntries);
|
||||
args[0] = args[0].TrimEnd(':');
|
||||
|
||||
switch (args[0])
|
||||
|
@ -181,7 +181,7 @@ namespace osu.Game
|
||||
|
||||
if (args?.Length > 0)
|
||||
{
|
||||
var paths = args.Where(a => !a.StartsWith(@"-")).ToArray();
|
||||
var paths = args.Where(a => !a.StartsWith('-')).ToArray();
|
||||
if (paths.Length > 0)
|
||||
Task.Run(() => Import(paths));
|
||||
}
|
||||
@ -289,7 +289,7 @@ namespace osu.Game
|
||||
|
||||
public void OpenUrlExternally(string url) => waitForReady(() => externalLinkOpener, _ =>
|
||||
{
|
||||
if (url.StartsWith("/"))
|
||||
if (url.StartsWith('/'))
|
||||
url = $"{API.Endpoint}{url}";
|
||||
|
||||
externalLinkOpener.OpenUrlExternally(url);
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -45,9 +44,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
||||
|
||||
protected readonly FillFlowContainer<ModControlSection> ModSettingsContent;
|
||||
|
||||
protected readonly Container ModSettingsContainer;
|
||||
protected readonly ModSettingsContainer ModSettingsContainer;
|
||||
|
||||
public readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
@ -284,7 +281,7 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
},
|
||||
},
|
||||
ModSettingsContainer = new Container
|
||||
ModSettingsContainer = new ModSettingsContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomRight,
|
||||
@ -292,29 +289,11 @@ namespace osu.Game.Overlays.Mods
|
||||
Width = 0.25f,
|
||||
Alpha = 0,
|
||||
X = -100,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 192)
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = ModSettingsContent = new FillFlowContainer<ModControlSection>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding(20),
|
||||
}
|
||||
}
|
||||
}
|
||||
SelectedMods = { BindTarget = SelectedMods },
|
||||
}
|
||||
};
|
||||
|
||||
((IBindable<bool>)CustomiseButton.Enabled).BindTo(ModSettingsContainer.HasSettingsForSelection);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -423,8 +402,6 @@ namespace osu.Game.Overlays.Mods
|
||||
section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
|
||||
|
||||
updateMods();
|
||||
|
||||
updateModSettings(mods);
|
||||
}
|
||||
|
||||
private void updateMods()
|
||||
@ -445,25 +422,6 @@ namespace osu.Game.Overlays.Mods
|
||||
MultiplierLabel.FadeColour(Color4.White, 200);
|
||||
}
|
||||
|
||||
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||
{
|
||||
ModSettingsContent.Clear();
|
||||
|
||||
foreach (var mod in selectedMods.NewValue)
|
||||
{
|
||||
var settings = mod.CreateSettingsControls().ToList();
|
||||
if (settings.Count > 0)
|
||||
ModSettingsContent.Add(new ModControlSection(mod, settings));
|
||||
}
|
||||
|
||||
bool hasSettings = ModSettingsContent.Count > 0;
|
||||
|
||||
CustomiseButton.Enabled.Value = hasSettings;
|
||||
|
||||
if (!hasSettings)
|
||||
ModSettingsContainer.Hide();
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
{
|
||||
if (selectedMod != null)
|
||||
|
84
osu.Game/Overlays/Mods/ModSettingsContainer.cs
Normal file
@ -0,0 +1,84 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSettingsContainer : Container
|
||||
{
|
||||
public readonly IBindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
public IBindable<bool> HasSettingsForSelection => hasSettingsForSelection;
|
||||
|
||||
private readonly Bindable<bool> hasSettingsForSelection = new Bindable<bool>();
|
||||
|
||||
private readonly FillFlowContainer<ModControlSection> modSettingsContent;
|
||||
|
||||
public ModSettingsContainer()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 192)
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = modSettingsContent = new FillFlowContainer<ModControlSection>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Padding = new MarginPadding(20),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
SelectedMods.BindValueChanged(modsChanged, true);
|
||||
}
|
||||
|
||||
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
modSettingsContent.Clear();
|
||||
|
||||
foreach (var mod in mods.NewValue)
|
||||
{
|
||||
var settings = mod.CreateSettingsControls().ToList();
|
||||
if (settings.Count > 0)
|
||||
modSettingsContent.Add(new ModControlSection(mod, settings));
|
||||
}
|
||||
|
||||
bool hasSettings = modSettingsContent.Count > 0;
|
||||
|
||||
if (!hasSettings)
|
||||
Hide();
|
||||
|
||||
hasSettingsForSelection.Value = hasSettings;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
protected override bool OnHover(HoverEvent e) => true;
|
||||
}
|
||||
}
|
@ -135,7 +135,6 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Twitter, "@" + user.Twitter, $@"https://twitter.com/{user.Twitter}");
|
||||
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Discord, user.Discord);
|
||||
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Skype, user.Skype, @"skype:" + user.Skype + @"?chat");
|
||||
anyInfoAdded |= tryAddInfo(FontAwesome.Brands.Lastfm, user.Lastfm, $@"https://last.fm/users/{user.Lastfm}");
|
||||
anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Link, websiteWithoutProtocol, user.Website);
|
||||
|
||||
// If no information was added to the bottomLinkContainer, hide it to avoid unwanted padding
|
||||
@ -149,7 +148,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
if (string.IsNullOrEmpty(content)) return false;
|
||||
|
||||
// newlines could be contained in API returned user content.
|
||||
content = content.Replace("\n", " ");
|
||||
content = content.Replace('\n', ' ');
|
||||
|
||||
bottomLinkContainer.AddIcon(icon, text =>
|
||||
{
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
if (!beatmap.HitObjects.Any())
|
||||
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
|
||||
|
||||
var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList();
|
||||
var difficultyHitObjects = SortObjects(CreateDifficultyHitObjects(beatmap, clockRate)).ToList();
|
||||
|
||||
double sectionLength = SectionLength * clockRate;
|
||||
|
||||
@ -100,15 +100,24 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sorts a given set of <see cref="DifficultyHitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="input">The <see cref="DifficultyHitObject"/>s to sort.</param>
|
||||
/// <returns>The sorted <see cref="DifficultyHitObject"/>s.</returns>
|
||||
protected virtual IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input)
|
||||
=> input.OrderBy(h => h.BaseObject.StartTime);
|
||||
|
||||
/// <summary>
|
||||
/// Creates all <see cref="Mod"/> combinations which adjust the <see cref="Beatmap"/> difficulty.
|
||||
/// </summary>
|
||||
public Mod[] CreateDifficultyAdjustmentModCombinations()
|
||||
{
|
||||
return createDifficultyAdjustmentModCombinations(Array.Empty<Mod>(), DifficultyAdjustmentMods).ToArray();
|
||||
return createDifficultyAdjustmentModCombinations(DifficultyAdjustmentMods, Array.Empty<Mod>()).ToArray();
|
||||
|
||||
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
|
||||
static IEnumerable<Mod> createDifficultyAdjustmentModCombinations(ReadOnlyMemory<Mod> remainingMods, IEnumerable<Mod> currentSet, int currentSetCount = 0)
|
||||
{
|
||||
// Return the current set.
|
||||
switch (currentSetCount)
|
||||
{
|
||||
case 0:
|
||||
@ -128,18 +137,43 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
break;
|
||||
}
|
||||
|
||||
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
|
||||
// combinations in further recursions, so a moving subset is used to eliminate this effect
|
||||
for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++)
|
||||
// Apply the rest of the remaining mods recursively.
|
||||
for (int i = 0; i < remainingMods.Length; i++)
|
||||
{
|
||||
var adjustmentMod = adjustmentSet[i];
|
||||
if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod))))
|
||||
var (nextSet, nextCount) = flatten(remainingMods.Span[i]);
|
||||
|
||||
// Check if any mods in the next set are incompatible with any of the current set.
|
||||
if (currentSet.SelectMany(m => m.IncompatibleMods).Any(c => nextSet.Any(c.IsInstanceOfType)))
|
||||
continue;
|
||||
|
||||
foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1))
|
||||
// Check if any mods in the next set are the same type as the current set. Mods of the exact same type are not incompatible with themselves.
|
||||
if (currentSet.Any(c => nextSet.Any(n => c.GetType() == n.GetType())))
|
||||
continue;
|
||||
|
||||
// If all's good, attach the next set to the current set and recurse further.
|
||||
foreach (var combo in createDifficultyAdjustmentModCombinations(remainingMods.Slice(i + 1), currentSet.Concat(nextSet), currentSetCount + nextCount))
|
||||
yield return combo;
|
||||
}
|
||||
}
|
||||
|
||||
// Flattens a mod hierarchy (through MultiMod) as an IEnumerable<Mod>
|
||||
static (IEnumerable<Mod> set, int count) flatten(Mod mod)
|
||||
{
|
||||
if (!(mod is MultiMod multi))
|
||||
return (mod.Yield(), 1);
|
||||
|
||||
IEnumerable<Mod> set = Enumerable.Empty<Mod>();
|
||||
int count = 0;
|
||||
|
||||
foreach (var nested in multi.Mods)
|
||||
{
|
||||
var (nestedSet, nestedCount) = flatten(nested);
|
||||
set = set.Concat(nestedSet);
|
||||
count += nestedCount;
|
||||
}
|
||||
|
||||
return (set, count);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -41,7 +41,11 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// </summary>
|
||||
protected readonly LimitedCapacityStack<DifficultyHitObject> Previous = new LimitedCapacityStack<DifficultyHitObject>(2); // Contained objects not used yet
|
||||
|
||||
private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap.
|
||||
/// <summary>
|
||||
/// The current strain level.
|
||||
/// </summary>
|
||||
protected double CurrentStrain { get; private set; } = 1;
|
||||
|
||||
private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section.
|
||||
|
||||
private readonly List<double> strainPeaks = new List<double>();
|
||||
@ -51,10 +55,10 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// </summary>
|
||||
public void Process(DifficultyHitObject current)
|
||||
{
|
||||
currentStrain *= strainDecay(current.DeltaTime);
|
||||
currentStrain += StrainValueOf(current) * SkillMultiplier;
|
||||
CurrentStrain *= strainDecay(current.DeltaTime);
|
||||
CurrentStrain += StrainValueOf(current) * SkillMultiplier;
|
||||
|
||||
currentSectionPeak = Math.Max(currentStrain, currentSectionPeak);
|
||||
currentSectionPeak = Math.Max(CurrentStrain, currentSectionPeak);
|
||||
|
||||
Previous.Push(current);
|
||||
}
|
||||
@ -71,15 +75,22 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// Sets the initial strain level for a new section.
|
||||
/// </summary>
|
||||
/// <param name="offset">The beginning of the new section in milliseconds.</param>
|
||||
public void StartNewSectionFrom(double offset)
|
||||
/// <param name="time">The beginning of the new section in milliseconds.</param>
|
||||
public void StartNewSectionFrom(double time)
|
||||
{
|
||||
// The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries.
|
||||
// This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level.
|
||||
if (Previous.Count > 0)
|
||||
currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime);
|
||||
currentSectionPeak = GetPeakStrain(time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the peak strain at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the peak strain at.</param>
|
||||
/// <returns>The peak strain.</returns>
|
||||
protected virtual double GetPeakStrain(double time) => CurrentStrain * strainDecay(time - Previous[0].BaseObject.StartTime);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the calculated difficulty value representing all processed <see cref="DifficultyHitObject"/>s.
|
||||
/// </summary>
|
||||
|
@ -107,6 +107,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
foreach (var breakPeriod in Breaks)
|
||||
{
|
||||
if (!breakPeriod.HasEffect)
|
||||
continue;
|
||||
|
||||
if (breakPeriod.Duration < FLASHLIGHT_FADE_DURATION * 2) continue;
|
||||
|
||||
this.Delay(breakPeriod.StartTime + FLASHLIGHT_FADE_DURATION).FadeOutFromOne(FLASHLIGHT_FADE_DURATION);
|
||||
|
@ -6,7 +6,7 @@ using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class MultiMod : Mod
|
||||
public sealed class MultiMod : Mod
|
||||
{
|
||||
public override string Name => string.Empty;
|
||||
public override string Acronym => string.Empty;
|
||||
@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Mods
|
||||
Mods = mods;
|
||||
}
|
||||
|
||||
public override Mod CreateCopy() => new MultiMod(Mods.Select(m => m.CreateCopy()).ToArray());
|
||||
|
||||
public override Type[] IncompatibleMods => Mods.SelectMany(m => m.IncompatibleMods).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
string[] ss = split[5].Split(':');
|
||||
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
|
||||
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
|
||||
readCustomSampleBanks(string.Join(':', ss.Skip(1)), bankInfo);
|
||||
}
|
||||
|
||||
result = CreateHold(pos, combo, comboOffset, endTime + Offset - startTime);
|
||||
|
@ -96,11 +96,13 @@ namespace osu.Game.Rulesets
|
||||
context.SaveChanges();
|
||||
|
||||
// add any other modes
|
||||
var existingRulesets = context.RulesetInfo.ToList();
|
||||
|
||||
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
||||
{
|
||||
// todo: StartsWith can be changed to Equals on 2020-11-08
|
||||
// This is to give users enough time to have their database use new abbreviated info).
|
||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
|
||||
if (existingRulesets.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo, StringComparison.Ordinal)) == null)
|
||||
context.RulesetInfo.Add(r.RulesetInfo);
|
||||
}
|
||||
|
||||
|
@ -18,8 +18,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// A container which consumes a parent gameplay clock and standardises frame counts for children.
|
||||
/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler, ISamplePlaybackDisabler
|
||||
{
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
/// <summary>
|
||||
@ -35,7 +38,6 @@ namespace osu.Game.Rulesets.UI
|
||||
public GameplayClock GameplayClock => stabilityGameplayClock;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private readonly StabilityGameplayClock stabilityGameplayClock;
|
||||
|
||||
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
|
||||
@ -102,6 +104,8 @@ namespace osu.Game.Rulesets.UI
|
||||
requireMoreUpdateLoops = true;
|
||||
validState = !GameplayClock.IsPaused.Value;
|
||||
|
||||
samplePlaybackDisabled.Value = stabilityGameplayClock.ShouldDisableSamplePlayback;
|
||||
|
||||
int loops = 0;
|
||||
|
||||
while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
|
||||
@ -224,6 +228,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||
|
||||
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
|
||||
private class StabilityGameplayClock : GameplayClock
|
||||
{
|
||||
public GameplayClock ParentGameplayClock;
|
||||
@ -237,7 +243,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool ShouldDisableSamplePlayback =>
|
||||
public override bool ShouldDisableSamplePlayback =>
|
||||
// handle the case where playback is catching up to real-time.
|
||||
base.ShouldDisableSamplePlayback
|
||||
|| ParentSampleDisabler?.SamplePlaybackDisabled.Value == true
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Scoring
|
||||
if (archive == null)
|
||||
return null;
|
||||
|
||||
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr"))))
|
||||
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -79,9 +79,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updatePlacementNewCombo()
|
||||
{
|
||||
if (currentPlacement == null) return;
|
||||
|
||||
if (currentPlacement.HitObject is IHasComboInformation c)
|
||||
if (currentPlacement?.HitObject is IHasComboInformation c)
|
||||
c.NewCombo = NewCombo.Value == TernaryState.True;
|
||||
}
|
||||
|
||||
|
@ -597,10 +597,20 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
double amount = e.ShiftPressed ? 4 : 1;
|
||||
|
||||
bool trackPlaying = clock.IsRunning;
|
||||
|
||||
if (trackPlaying)
|
||||
{
|
||||
// generally users are not looking to perform tiny seeks when the track is playing,
|
||||
// so seeks should always be by one full beat, bypassing the beatDivisor.
|
||||
// this multiplication undoes the division that will be applied in the underlying seek operation.
|
||||
amount *= beatDivisor.Value;
|
||||
}
|
||||
|
||||
if (direction < 1)
|
||||
clock.SeekBackward(!clock.IsRunning, amount);
|
||||
clock.SeekBackward(!trackPlaying, amount);
|
||||
else
|
||||
clock.SeekForward(!clock.IsRunning, amount);
|
||||
clock.SeekForward(!trackPlaying, amount);
|
||||
}
|
||||
|
||||
private void exportBeatmap()
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
@ -28,8 +28,6 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
this.underlyingClock = underlyingClock;
|
||||
@ -66,13 +64,11 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Whether nested samples supporting the <see cref="ISamplePlaybackDisabler"/> interface should be paused.
|
||||
/// </summary>
|
||||
protected virtual bool ShouldDisableSamplePlayback => IsPaused.Value;
|
||||
public virtual bool ShouldDisableSamplePlayback => IsPaused.Value;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// intentionally not updating the underlying clock (handled externally).
|
||||
|
||||
samplePlaybackDisabled.Value = ShouldDisableSamplePlayback;
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
@ -82,7 +78,5 @@ namespace osu.Game.Screens.Play
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
|
||||
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
}
|
||||
}
|
||||
|
@ -54,7 +54,6 @@ namespace osu.Game.Screens.Play
|
||||
public GameplayClock GameplayClock => localGameplayClock;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private readonly LocalGameplayClock localGameplayClock;
|
||||
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
@ -1,200 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract class ComboCounter : Container
|
||||
{
|
||||
public BindableInt Current = new BindableInt
|
||||
{
|
||||
MinValue = 0,
|
||||
};
|
||||
|
||||
public bool IsRolling { get; protected set; }
|
||||
|
||||
protected SpriteText PopOutCount;
|
||||
|
||||
protected virtual double PopOutDuration => 150;
|
||||
protected virtual float PopOutScale => 2.0f;
|
||||
protected virtual Easing PopOutEasing => Easing.None;
|
||||
protected virtual float PopOutInitialAlpha => 0.75f;
|
||||
|
||||
protected virtual double FadeOutDuration => 100;
|
||||
|
||||
/// <summary>
|
||||
/// Duration in milliseconds for the counter roll-up animation for each element.
|
||||
/// </summary>
|
||||
protected virtual double RollingDuration => 20;
|
||||
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected Easing RollingEasing => Easing.None;
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
private int previousValue;
|
||||
|
||||
/// <summary>
|
||||
/// Base of all combo counters.
|
||||
/// </summary>
|
||||
protected ComboCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DisplayedCountSpriteText = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
PopOutCount = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(0.05f),
|
||||
}
|
||||
};
|
||||
|
||||
TextSize = 80;
|
||||
|
||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current.Value);
|
||||
DisplayedCountSpriteText.Anchor = Anchor;
|
||||
DisplayedCountSpriteText.Origin = Origin;
|
||||
|
||||
StopRolling();
|
||||
}
|
||||
|
||||
private int displayedCount;
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual int DisplayedCount
|
||||
{
|
||||
get => displayedCount;
|
||||
protected set
|
||||
{
|
||||
if (displayedCount.Equals(value))
|
||||
return;
|
||||
|
||||
updateDisplayedCount(displayedCount, value, IsRolling);
|
||||
}
|
||||
}
|
||||
|
||||
private float textSize;
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
get => textSize;
|
||||
set
|
||||
{
|
||||
textSize = value;
|
||||
|
||||
DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize);
|
||||
PopOutCount.Font = PopOutCount.Font.With(size: TextSize);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increments the combo by an amount.
|
||||
/// </summary>
|
||||
/// <param name="amount"></param>
|
||||
public void Increment(int amount = 1)
|
||||
{
|
||||
Current.Value += amount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops rollover animation, forcing the displayed count to be the actual count.
|
||||
/// </summary>
|
||||
public void StopRolling()
|
||||
{
|
||||
updateCount(false);
|
||||
}
|
||||
|
||||
protected virtual string FormatCount(int count)
|
||||
{
|
||||
return count.ToString();
|
||||
}
|
||||
|
||||
protected virtual void OnCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
transformRoll(currentValue, newValue);
|
||||
}
|
||||
|
||||
protected virtual void OnCountIncrement(int currentValue, int newValue)
|
||||
{
|
||||
DisplayedCount = newValue;
|
||||
}
|
||||
|
||||
protected virtual void OnCountChange(int currentValue, int newValue)
|
||||
{
|
||||
DisplayedCount = newValue;
|
||||
}
|
||||
|
||||
private double getProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
return difference * RollingDuration;
|
||||
}
|
||||
|
||||
private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
|
||||
{
|
||||
displayedCount = newValue;
|
||||
if (rolling)
|
||||
OnDisplayedCountRolling(currentValue, newValue);
|
||||
else if (currentValue + 1 == newValue)
|
||||
OnDisplayedCountIncrement(newValue);
|
||||
else
|
||||
OnDisplayedCountChange(newValue);
|
||||
}
|
||||
|
||||
private void updateCount(bool rolling)
|
||||
{
|
||||
int prev = previousValue;
|
||||
previousValue = Current.Value;
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (!rolling)
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
IsRolling = false;
|
||||
DisplayedCount = prev;
|
||||
|
||||
if (prev + 1 == Current.Value)
|
||||
OnCountIncrement(prev, Current.Value);
|
||||
else
|
||||
OnCountChange(prev, Current.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnCountRolling(displayedCount, Current.Value);
|
||||
IsRolling = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void transformRoll(int currentValue, int newValue)
|
||||
{
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
|
||||
}
|
||||
|
||||
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
|
||||
protected abstract void OnDisplayedCountIncrement(int newValue);
|
||||
protected abstract void OnDisplayedCountChange(int newValue);
|
||||
}
|
||||
}
|
43
osu.Game/Screens/Play/HUD/DefaultAccuracyCounter.cs
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter
|
||||
{
|
||||
private readonly Vector2 offset = new Vector2(-20, 5);
|
||||
|
||||
public DefaultAccuracyCounter()
|
||||
{
|
||||
Origin = Anchor.TopRight;
|
||||
Anchor = Anchor.TopRight;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Anchor = Anchor.TopLeft;
|
||||
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopLeft) + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,18 +4,23 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
||||
public class DefaultComboCounter : RollingCounter<int>, IComboCounter
|
||||
{
|
||||
private readonly Vector2 offset = new Vector2(20, 5);
|
||||
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
public SimpleComboCounter()
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
public DefaultComboCounter()
|
||||
{
|
||||
Current.Value = DisplayedCount = 0;
|
||||
}
|
||||
@ -23,6 +28,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
@ -16,7 +16,7 @@ using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
||||
public class DefaultHealthDisplay : HealthDisplay, IHasAccentColour
|
||||
{
|
||||
/// <summary>
|
||||
/// The base opacity of the glow.
|
||||
@ -71,8 +71,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
public StandardHealthDisplay()
|
||||
public DefaultHealthDisplay()
|
||||
{
|
||||
Size = new Vector2(1, 5);
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Margin = new MarginPadding { Top = 20 };
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -103,13 +107,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
GlowColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
public void Flash(JudgementResult result)
|
||||
{
|
||||
if (!result.IsHit)
|
||||
return;
|
||||
|
||||
Scheduler.AddOnce(flash);
|
||||
}
|
||||
public override void Flash(JudgementResult result) => Scheduler.AddOnce(flash);
|
||||
|
||||
private void flash()
|
||||
{
|
35
osu.Game/Screens/Play/HUD/DefaultScoreCounter.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultScoreCounter : ScoreCounter
|
||||
{
|
||||
public DefaultScoreCounter()
|
||||
: base(6)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.BlueLighter;
|
||||
|
||||
// todo: check if default once health display is skinnable
|
||||
hud?.ShowHealthbar.BindValueChanged(healthBar =>
|
||||
{
|
||||
this.MoveToY(healthBar.NewValue ? 30 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING);
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -12,14 +13,18 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// A container for components displaying the current player health.
|
||||
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
||||
/// </summary>
|
||||
public abstract class HealthDisplay : Container
|
||||
public abstract class HealthDisplay : Container, IHealthDisplay
|
||||
{
|
||||
public readonly BindableDouble Current = new BindableDouble(1)
|
||||
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public virtual void Flash(JudgementResult result)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
|
||||
/// </summary>
|
||||
|
@ -66,54 +66,69 @@ namespace osu.Game.Screens.Play.HUD
|
||||
switch (type.NewValue)
|
||||
{
|
||||
case ScoreMeterType.HitErrorBoth:
|
||||
createBar(false);
|
||||
createBar(true);
|
||||
createBar(Anchor.CentreLeft);
|
||||
createBar(Anchor.CentreRight);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorLeft:
|
||||
createBar(false);
|
||||
createBar(Anchor.CentreLeft);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorRight:
|
||||
createBar(true);
|
||||
createBar(Anchor.CentreRight);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.HitErrorBottom:
|
||||
createBar(Anchor.BottomCentre);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourBoth:
|
||||
createColour(false);
|
||||
createColour(true);
|
||||
createColour(Anchor.CentreLeft);
|
||||
createColour(Anchor.CentreRight);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourLeft:
|
||||
createColour(false);
|
||||
createColour(Anchor.CentreLeft);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourRight:
|
||||
createColour(true);
|
||||
createColour(Anchor.CentreRight);
|
||||
break;
|
||||
|
||||
case ScoreMeterType.ColourBottom:
|
||||
createColour(Anchor.BottomCentre);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void createBar(bool rightAligned)
|
||||
private void createBar(Anchor anchor)
|
||||
{
|
||||
bool rightAligned = (anchor & Anchor.x2) > 0;
|
||||
bool bottomAligned = (anchor & Anchor.y2) > 0;
|
||||
|
||||
var display = new BarHitErrorMeter(hitWindows, rightAligned)
|
||||
{
|
||||
Margin = new MarginPadding(margin),
|
||||
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Anchor = anchor,
|
||||
Origin = bottomAligned ? Anchor.CentreLeft : anchor,
|
||||
Alpha = 0,
|
||||
Rotation = bottomAligned ? 270 : 0
|
||||
};
|
||||
|
||||
completeDisplayLoading(display);
|
||||
}
|
||||
|
||||
private void createColour(bool rightAligned)
|
||||
private void createColour(Anchor anchor)
|
||||
{
|
||||
bool bottomAligned = (anchor & Anchor.y2) > 0;
|
||||
|
||||
var display = new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Margin = new MarginPadding(margin),
|
||||
Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
|
||||
Anchor = anchor,
|
||||
Origin = bottomAligned ? Anchor.CentreLeft : anchor,
|
||||
Alpha = 0,
|
||||
Rotation = bottomAligned ? 270 : 0
|
||||
};
|
||||
|
||||
completeDisplayLoading(display);
|
||||
|
@ -99,7 +99,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.ShippingFast,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Origin = Anchor.Centre,
|
||||
// undo any layout rotation to display the icon the correct orientation
|
||||
Rotation = -Rotation,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
@ -107,7 +109,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Bicycle,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Origin = Anchor.Centre,
|
||||
// undo any layout rotation to display the icon the correct orientation
|
||||
Rotation = -Rotation,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
19
osu.Game/Screens/Play/HUD/IAccuracyCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a accuracy counter.
|
||||
/// </summary>
|
||||
public interface IAccuracyCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current accuracy to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Play/HUD/IComboCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a combo counter.
|
||||
/// </summary>
|
||||
public interface IComboCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current combo to be displayed.
|
||||
/// </summary>
|
||||
Bindable<int> Current { get; }
|
||||
}
|
||||
}
|
26
osu.Game/Screens/Play/HUD/IHealthDisplay.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a health display.
|
||||
/// </summary>
|
||||
public interface IHealthDisplay : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current health to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Flash the display for a specified result type.
|
||||
/// </summary>
|
||||
/// <param name="result">The result type.</param>
|
||||
void Flash(JudgementResult result);
|
||||
}
|
||||
}
|
19
osu.Game/Screens/Play/HUD/IScoreCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a score counter.
|
||||
/// </summary>
|
||||
public interface IScoreCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current score to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
}
|
||||
}
|
252
osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
Normal file
@ -0,0 +1,252 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, IComboCounter
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
||||
|
||||
private uint scheduledPopOutCurrentId;
|
||||
|
||||
private const double pop_out_duration = 150;
|
||||
|
||||
private const Easing pop_out_easing = Easing.None;
|
||||
|
||||
private const double fade_out_duration = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Duration in milliseconds for the counter roll-up animation for each element.
|
||||
/// </summary>
|
||||
private const double rolling_duration = 20;
|
||||
|
||||
private Drawable popOutCount;
|
||||
|
||||
private Drawable displayedCountSpriteText;
|
||||
|
||||
private int previousValue;
|
||||
|
||||
private int displayedCount;
|
||||
|
||||
private bool isRolling;
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public LegacyComboCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
Margin = new MarginPadding(10);
|
||||
|
||||
Scale = new Vector2(1.2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual int DisplayedCount
|
||||
{
|
||||
get => displayedCount;
|
||||
private set
|
||||
{
|
||||
if (displayedCount.Equals(value))
|
||||
return;
|
||||
|
||||
if (isRolling)
|
||||
onDisplayedCountRolling(displayedCount, value);
|
||||
else if (displayedCount + 1 == value)
|
||||
onDisplayedCountIncrement(value);
|
||||
else
|
||||
onDisplayedCountChange(value);
|
||||
|
||||
displayedCount = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
displayedCountSpriteText = createSpriteText().With(s =>
|
||||
{
|
||||
s.Alpha = 0;
|
||||
}),
|
||||
popOutCount = createSpriteText().With(s =>
|
||||
{
|
||||
s.Alpha = 0;
|
||||
s.Margin = new MarginPadding(0.05f);
|
||||
})
|
||||
};
|
||||
|
||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
|
||||
|
||||
displayedCountSpriteText.Anchor = Anchor;
|
||||
displayedCountSpriteText.Origin = Origin;
|
||||
popOutCount.Origin = Origin;
|
||||
popOutCount.Anchor = Anchor;
|
||||
|
||||
updateCount(false);
|
||||
}
|
||||
|
||||
private void updateCount(bool rolling)
|
||||
{
|
||||
int prev = previousValue;
|
||||
previousValue = Current.Value;
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (!rolling)
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
isRolling = false;
|
||||
DisplayedCount = prev;
|
||||
|
||||
if (prev + 1 == Current.Value)
|
||||
onCountIncrement(prev, Current.Value);
|
||||
else
|
||||
onCountChange(prev, Current.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
onCountRolling(displayedCount, Current.Value);
|
||||
isRolling = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void transformPopOut(int newValue)
|
||||
{
|
||||
((IHasText)popOutCount).Text = formatCount(newValue);
|
||||
|
||||
popOutCount.ScaleTo(1.6f);
|
||||
popOutCount.FadeTo(0.75f);
|
||||
popOutCount.MoveTo(Vector2.Zero);
|
||||
|
||||
popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing);
|
||||
popOutCount.FadeOut(pop_out_duration, pop_out_easing);
|
||||
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing);
|
||||
}
|
||||
|
||||
private void transformNoPopOut(int newValue)
|
||||
{
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
|
||||
|
||||
displayedCountSpriteText.ScaleTo(1);
|
||||
}
|
||||
|
||||
private void transformPopOutSmall(int newValue)
|
||||
{
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
|
||||
displayedCountSpriteText.ScaleTo(1.1f);
|
||||
displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing);
|
||||
}
|
||||
|
||||
private void scheduledPopOutSmall(uint id)
|
||||
{
|
||||
// Too late; scheduled task invalidated
|
||||
if (id != scheduledPopOutCurrentId)
|
||||
return;
|
||||
|
||||
DisplayedCount++;
|
||||
}
|
||||
|
||||
private void onCountIncrement(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
if (DisplayedCount < currentValue)
|
||||
DisplayedCount++;
|
||||
|
||||
displayedCountSpriteText.Show();
|
||||
|
||||
transformPopOut(newValue);
|
||||
|
||||
uint newTaskId = scheduledPopOutCurrentId;
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
scheduledPopOutSmall(newTaskId);
|
||||
}, pop_out_duration);
|
||||
}
|
||||
|
||||
private void onCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
// Hides displayed count if was increasing from 0 to 1 but didn't finish
|
||||
if (currentValue == 0 && newValue == 0)
|
||||
displayedCountSpriteText.FadeOut(fade_out_duration);
|
||||
|
||||
transformRoll(currentValue, newValue);
|
||||
}
|
||||
|
||||
private void onCountChange(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
if (newValue == 0)
|
||||
displayedCountSpriteText.FadeOut();
|
||||
|
||||
DisplayedCount = newValue;
|
||||
}
|
||||
|
||||
private void onDisplayedCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
if (newValue == 0)
|
||||
displayedCountSpriteText.FadeOut(fade_out_duration);
|
||||
else
|
||||
displayedCountSpriteText.Show();
|
||||
|
||||
transformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
private void onDisplayedCountChange(int newValue)
|
||||
{
|
||||
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
|
||||
transformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
private void onDisplayedCountIncrement(int newValue)
|
||||
{
|
||||
displayedCountSpriteText.Show();
|
||||
transformPopOutSmall(newValue);
|
||||
}
|
||||
|
||||
private void transformRoll(int currentValue, int newValue) =>
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None);
|
||||
|
||||
private string formatCount(int count) => $@"{count}x";
|
||||
|
||||
private double getProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
return difference * rolling_duration;
|
||||
}
|
||||
|
||||
private OsuSpriteText createSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ComboText));
|
||||
}
|
||||
}
|
@ -48,22 +48,29 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
},
|
||||
unrankedText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"/ UNRANKED /",
|
||||
Font = OsuFont.Numeric.With(size: 12)
|
||||
}
|
||||
},
|
||||
unrankedText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = @"/ UNRANKED /",
|
||||
Font = OsuFont.Numeric.With(size: 12)
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += mods =>
|
||||
|
@ -20,14 +20,13 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
public readonly VisualSettings VisualSettings;
|
||||
|
||||
//public readonly CollectionSettings CollectionSettings;
|
||||
|
||||
//public readonly DiscussionSettings DiscussionSettings;
|
||||
|
||||
public PlayerSettingsOverlay()
|
||||
{
|
||||
AlwaysPresent = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Anchor = Anchor.TopRight;
|
||||
Origin = Anchor.TopRight;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Child = new FillFlowContainer<PlayerSettingsGroup>
|
||||
{
|
||||
@ -36,7 +35,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||
Children = new PlayerSettingsGroup[]
|
||||
{
|
||||
//CollectionSettings = new CollectionSettings(),
|
||||
|
29
osu.Game/Screens/Play/HUD/SkinnableAccuracyCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
public SkinnableAccuracyCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IAccuracyCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IAccuracyCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
|
||||
{
|
||||
public Bindable<int> Current { get; } = new Bindable<int>();
|
||||
|
||||
public SkinnableComboCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IComboCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IComboCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game/Screens/Play/HUD/SkinnableScoreCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableScoreCounter : SkinnableDrawable, IScoreCounter
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
public SkinnableScoreCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IScoreCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IScoreCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|