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Fix beatmap mass deletion flow
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parent
d5239d550a
commit
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@ -234,6 +234,19 @@ namespace osu.Game.Beatmaps
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beatmapModelManager.Delete(items, silent);
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beatmapModelManager.Delete(items, silent);
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}
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}
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public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
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{
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using (var context = contextFactory.CreateContext())
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{
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var items = context.All<BeatmapSetInfo>().Where(s => !s.DeletePending);
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if (filter != null)
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items = items.Where(filter);
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beatmapModelManager.Delete(items.ToList(), silent);
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}
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}
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public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
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public void Undelete(List<BeatmapSetInfo> items, bool silent = false)
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{
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{
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beatmapModelManager.Undelete(items, silent);
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beatmapModelManager.Undelete(items, silent);
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
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dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
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{
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{
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deleteBeatmapsButton.Enabled.Value = false;
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deleteBeatmapsButton.Enabled.Value = false;
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Task.Run(() => beatmaps.Delete(beatmaps.GetAllUsableBeatmapSets())).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
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Task.Run(() => beatmaps.Delete()).ContinueWith(t => Schedule(() => deleteBeatmapsButton.Enabled.Value = true));
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}));
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}));
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}
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}
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});
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});
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