Add right-click menu to support control point addition

This commit is contained in:
smoogipoo 2019-11-12 13:32:31 +09:00
parent b4525c1f6e
commit 461f76926f
1 changed files with 54 additions and 1 deletions

View File

@ -1,8 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -10,10 +15,11 @@
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>, IHasContextMenu
{
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
@ -44,6 +50,48 @@ protected override void Update()
BodyPiece.UpdateFrom(HitObject);
}
private Vector2 rightClickPosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
rightClickPosition = e.MouseDownPosition;
return false;
}
private void addControlPoint()
{
Vector2 position = rightClickPosition - HitObject.Position;
var controlPoints = new Vector2[HitObject.Path.ControlPoints.Length + 1];
HitObject.Path.ControlPoints.CopyTo(controlPoints);
// Find the index at which the point will be inserted, by increasing x-coordinates
int insertionIndex = Array.FindIndex(controlPoints, 0, controlPoints.Length - 1, c => c.X >= position.X);
// If no index was found, it should be inserted at the end
if (insertionIndex == -1)
insertionIndex = controlPoints.Length - 1;
// Move the control points from the insertion index onwards to make room for the insertion
Array.Copy(controlPoints, insertionIndex, controlPoints, insertionIndex + 1, controlPoints.Length - insertionIndex - 1);
if (insertionIndex == 0)
{
// Special case for a new first control point being added - the entire slider moves
HitObject.Position += position;
// The first control point is always at (0, 0), but all other control points need to be re-referenced
for (int i = 1; i < controlPoints.Length; i++)
controlPoints[i] -= position;
}
else
controlPoints[insertionIndex] = position;
onNewControlPoints(controlPoints);
}
private void onNewControlPoints(Vector2[] controlPoints)
{
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
@ -54,6 +102,11 @@ private void onNewControlPoints(Vector2[] controlPoints)
UpdateHitObject();
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Add control point", MenuItemType.Standard, addControlPoint),
};
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);