Merge pull request #1735 from Aergwyn/add-nofitication-overlay-push-bg

Let NotificationOverlay move the background
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Dean Herbert 2017-12-25 00:14:44 +09:00 committed by GitHub
commit 45e4c09cb8
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2 changed files with 22 additions and 20 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game
private MusicController musicController; private MusicController musicController;
private NotificationOverlay notificationOverlay; private NotificationOverlay notifications;
private DialogOverlay dialogOverlay; private DialogOverlay dialogOverlay;
@ -136,7 +136,7 @@ namespace osu.Game
if (s.Beatmap == null) if (s.Beatmap == null)
{ {
notificationOverlay.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = @"Tried to load a score for a beatmap we don't have!", Text = @"Tried to load a score for a beatmap we don't have!",
Icon = FontAwesome.fa_life_saver, Icon = FontAwesome.fa_life_saver,
@ -154,7 +154,7 @@ namespace osu.Game
base.LoadComplete(); base.LoadComplete();
// hook up notifications to components. // hook up notifications to components.
BeatmapManager.PostNotification = n => notificationOverlay?.Post(n); BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.GetStableStorage = GetStorageForStableInstall;
AddRange(new Drawable[] AddRange(new Drawable[]
@ -207,7 +207,7 @@ namespace osu.Game
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
}, overlayContent.Add); }, overlayContent.Add);
loadComponentSingleFile(notificationOverlay = new NotificationOverlay loadComponentSingleFile(notifications = new NotificationOverlay
{ {
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
Depth = -4, Depth = -4,
@ -224,7 +224,7 @@ namespace osu.Game
{ {
if (entry.Level < LogLevel.Important) return; if (entry.Level < LogLevel.Important) return;
notificationOverlay.Post(new SimpleNotification notifications.Post(new SimpleNotification
{ {
Text = $@"{entry.Level}: {entry.Message}" Text = $@"{entry.Level}: {entry.Message}"
}); });
@ -237,7 +237,7 @@ namespace osu.Game
dependencies.Cache(userProfile); dependencies.Cache(userProfile);
dependencies.Cache(musicController); dependencies.Cache(musicController);
dependencies.Cache(beatmapSetOverlay); dependencies.Cache(beatmapSetOverlay);
dependencies.Cache(notificationOverlay); dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay); dependencies.Cache(dialogOverlay);
// ensure only one of these overlays are open at once. // ensure only one of these overlays are open at once.
@ -272,19 +272,21 @@ namespace osu.Game
}; };
} }
settings.StateChanged += delegate Action<Visibility> stateChanged = delegate
{ {
switch (settings.State) float offset = 0;
{
case Visibility.Hidden: if (settings.State == Visibility.Visible)
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint); offset += ToolbarButton.WIDTH / 2;
break; if (notifications.State == Visibility.Visible)
case Visibility.Visible: offset -= ToolbarButton.WIDTH / 2;
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
break; intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
}
}; };
settings.StateChanged += stateChanged;
notifications.StateChanged += stateChanged;
Cursor.State = Visibility.Hidden; Cursor.State = Visibility.Hidden;
} }
@ -352,7 +354,7 @@ namespace osu.Game
direct.State = Visibility.Hidden; direct.State = Visibility.Hidden;
social.State = Visibility.Hidden; social.State = Visibility.Hidden;
userProfile.State = Visibility.Hidden; userProfile.State = Visibility.Hidden;
notificationOverlay.State = Visibility.Hidden; notifications.State = Visibility.Hidden;
} }
private void screenChanged(Screen newScreen) private void screenChanged(Screen newScreen)

View File

@ -24,7 +24,7 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600; public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH; private const float sidebar_width = Sidebar.DEFAULT_WIDTH;
protected const float WIDTH = 400; protected const float WIDTH = 400;
@ -102,7 +102,7 @@ namespace osu.Game.Overlays
if (showSidebar) if (showSidebar)
{ {
AddInternal(Sidebar = new Sidebar { Width = SIDEBAR_WIDTH }); AddInternal(Sidebar = new Sidebar { Width = sidebar_width });
SectionsContainer.SelectedSection.ValueChanged += section => SectionsContainer.SelectedSection.ValueChanged += section =>
{ {
@ -167,7 +167,7 @@ namespace osu.Game.Overlays
ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint); ContentContainer.MoveToX(-WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
Sidebar?.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint); Sidebar?.MoveToX(-sidebar_width, TRANSITION_LENGTH, Easing.OutQuint);
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint); this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
searchTextBox.HoldFocus = false; searchTextBox.HoldFocus = false;