diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index d2632c70c9..be9a3a8a78 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -124,10 +124,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); - // Some rulesets require no misses to get an S rank. - // if (score.Accuracy >= accuracyS && score.Rank == ScoreRank.A) - // accuracyS = score.Accuracy + 0.0001; - accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C);