mirror of https://github.com/ppy/osu
Fix potential multiplayer crash with async disposal
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@ -175,7 +175,10 @@ private void onMatchStarted() => Scheduler.Add(() =>
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base.StartGameplay();
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});
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private void onResultsReady() => resultsReady.SetResult(true);
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private void onResultsReady() => Scheduler.Add(() =>
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{
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resultsReady.SetResult(true);
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});
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protected override async Task PrepareScoreForResultsAsync(Score score)
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{
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