mirror of
https://github.com/ppy/osu
synced 2024-12-09 08:30:36 +00:00
Fix potential multiplayer crash with async disposal
This commit is contained in:
parent
f82687a2c6
commit
45d537ef72
@ -175,7 +175,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
base.StartGameplay();
|
||||
});
|
||||
|
||||
private void onResultsReady() => resultsReady.SetResult(true);
|
||||
private void onResultsReady() => Scheduler.Add(() =>
|
||||
{
|
||||
resultsReady.SetResult(true);
|
||||
});
|
||||
|
||||
protected override async Task PrepareScoreForResultsAsync(Score score)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user