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Move rhythm preprocessing to its own folder
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@ -3,7 +3,7 @@
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#nullable disable
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#nullable disable
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
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{
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{
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/// <summary>
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/// <summary>
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/// Represents a rhythm change in a taiko map.
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/// Represents a rhythm change in a taiko map.
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
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{
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{
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