Minimum viable changes for ruleset-specific scoring test scenes

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Bartłomiej Dach 2023-09-12 14:05:58 +02:00
parent 1ae8665a08
commit 45751dd1f2
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2 changed files with 311 additions and 278 deletions

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual.Gameplay;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public partial class TestSceneScoring : ScoringTestScene
{
protected override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
protected override IBeatmap CreateBeatmap(int maxCombo)
{
var beatmap = new OsuBeatmap();
for (int i = 0; i < maxCombo; i++)
beatmap.HitObjects.Add(new HitCircle());
return beatmap;
}
protected override JudgementResult CreatePerfectJudgementResult() => new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great };
protected override JudgementResult CreateNonPerfectJudgementResult() => new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok };
protected override JudgementResult CreateMissJudgementResult() => new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss };
}
}

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@ -14,15 +14,13 @@
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring.Legacy;
using osuTK;
@ -31,8 +29,14 @@
namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneScoring : OsuTestScene
public abstract partial class ScoringTestScene : OsuTestScene
{
protected abstract ScoreProcessor CreateScoreProcessor();
protected abstract IBeatmap CreateBeatmap(int maxCombo);
protected abstract JudgementResult CreatePerfectJudgementResult();
protected abstract JudgementResult CreateNonPerfectJudgementResult();
protected abstract JudgementResult CreateMissJudgementResult();
private GraphContainer graphs = null!;
private SettingsSlider<int> sliderMaxCombo = null!;
private SettingsCheckbox scaleToMax = null!;
@ -152,8 +156,8 @@ private void rerun()
graphs.Clear();
legend.Clear();
runForProcessor("lazer-standardised", colours.Green1, new OsuScoreProcessor(), ScoringMode.Standardised, standardisedVisible);
runForProcessor("lazer-classic", colours.Blue1, new OsuScoreProcessor(), ScoringMode.Classic, classicVisible);
runForProcessor("lazer-standardised", colours.Green1, CreateScoreProcessor(), ScoringMode.Standardised, standardisedVisible);
runForProcessor("lazer-classic", colours.Blue1, CreateScoreProcessor(), ScoringMode.Classic, classicVisible);
runScoreV1();
runScoreV2();
@ -274,20 +278,16 @@ void applyHitV2(int baseScore)
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor, ScoringMode mode, BindableBool visibility)
{
int maxCombo = sliderMaxCombo.Current.Value;
var beatmap = new OsuBeatmap();
for (int i = 0; i < maxCombo; i++)
beatmap.HitObjects.Add(new HitCircle());
var beatmap = CreateBeatmap(maxCombo);
processor.ApplyBeatmap(beatmap);
runForAlgorithm(new ScoringAlgorithm
{
Name = name,
Colour = colour,
ApplyHit = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
ApplyNonPerfect = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok }),
ApplyMiss = () => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
ApplyHit = () => processor.ApplyResult(CreatePerfectJudgementResult()),
ApplyNonPerfect = () => processor.ApplyResult(CreateNonPerfectJudgementResult()),
ApplyMiss = () => processor.ApplyResult(CreateMissJudgementResult()),
GetTotalScore = () => processor.GetDisplayScore(mode),
Visible = visibility
});
@ -327,9 +327,8 @@ private void runForAlgorithm(ScoringAlgorithm scoringAlgorithm)
AccentColour = scoringAlgorithm.Colour,
});
}
}
public class ScoringAlgorithm
private class ScoringAlgorithm
{
public string Name { get; init; } = null!;
public Color4 Colour { get; init; }
@ -559,7 +558,7 @@ public void SetContent(IEnumerable<LineGraph> content)
}
}
public partial class LegendEntry : OsuClickableContainer, IHasAccentColour
private partial class LegendEntry : OsuClickableContainer, IHasAccentColour
{
public Color4 AccentColour { get; set; }
@ -634,3 +633,4 @@ private void updateState()
}
}
}
}