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https://github.com/ppy/osu
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publicity -> accesstype
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parent
d67c482c48
commit
454eff43c5
@ -170,11 +170,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("both rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
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AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { Publicity = RoomPublicityFilter.Public });
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AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { AccessType = RoomAccessType.Public });
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AddUntilStep("private room hidden", () => container.Rooms.All(r => !r.Room.HasPassword.Value));
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AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { Publicity = RoomPublicityFilter.Private });
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AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { AccessType = RoomAccessType.Private });
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AddUntilStep("public room hidden", () => container.Rooms.All(r => r.Room.HasPassword.Value));
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}
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@ -13,6 +13,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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public RoomStatusFilter Status;
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public string Category;
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public RulesetInfo Ruleset;
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public RoomPublicityFilter Publicity;
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public RoomAccessType AccessType;
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}
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}
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@ -5,7 +5,7 @@
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public enum RoomPublicityFilter
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public enum RoomAccessType
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{
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All,
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Public,
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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matchingFilter &= r.FilterTerms.Any(term => term.ToString().Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
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}
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matchingFilter &= criteria.Publicity == RoomPublicityFilter.All || (criteria.Publicity == RoomPublicityFilter.Public && !r.Room.HasPassword.Value) || (criteria.Publicity == RoomPublicityFilter.Private && r.Room.HasPassword.Value);
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matchingFilter &= criteria.AccessType == RoomAccessType.All || (criteria.AccessType == RoomAccessType.Public && !r.Room.HasPassword.Value) || (criteria.AccessType == RoomAccessType.Private && r.Room.HasPassword.Value);
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r.MatchingFilter = matchingFilter;
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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[Resolved]
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private MultiplayerClient client { get; set; }
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private Dropdown<RoomPublicityFilter> publicityDropdown;
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private Dropdown<RoomAccessType> roomAccessTypeDropdown;
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public override void OnResuming(ScreenTransitionEvent e)
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{
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@ -48,22 +48,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override IEnumerable<Drawable> CreateFilterControls()
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{
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publicityDropdown = new SlimEnumDropdown<RoomPublicityFilter>
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roomAccessTypeDropdown = new SlimEnumDropdown<RoomAccessType>
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{
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RelativeSizeAxes = Axes.None,
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Width = 160,
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};
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publicityDropdown.Current.BindValueChanged(_ => UpdateFilter());
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roomAccessTypeDropdown.Current.BindValueChanged(_ => UpdateFilter());
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return base.CreateFilterControls().Prepend(publicityDropdown);
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return base.CreateFilterControls().Prepend(roomAccessTypeDropdown);
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}
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protected override FilterCriteria CreateFilterCriteria()
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{
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var criteria = base.CreateFilterCriteria();
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criteria.Category = @"realtime";
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criteria.Publicity = publicityDropdown.Current.Value;
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criteria.AccessType = roomAccessTypeDropdown.Current.Value;
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return criteria;
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}
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