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Remove IsLayered
from LegacyHitSampleInfo
comparison
The equality of samples is generally used to compare the sample equality, not its full properties. For instance, we don't compare `Volume` in the base implementation. Having `IsLayered` here breaks actual usages of equality, ie. for pooling purposes.
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@ -500,7 +500,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
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=> new LegacyHitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newVolume.GetOr(Volume), newCustomSampleBank.GetOr(CustomSampleBank), newIsLayered.GetOr(IsLayered));
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public bool Equals(LegacyHitSampleInfo? other)
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public bool Equals(LegacyHitSampleInfo? other)
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=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered;
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=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank;
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public override bool Equals(object? obj)
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public override bool Equals(object? obj)
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=> obj is LegacyHitSampleInfo other && Equals(other);
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=> obj is LegacyHitSampleInfo other && Equals(other);
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