tidying up

This commit is contained in:
Aergwyn 2018-01-09 16:29:12 +01:00
parent 1c9e9cb8af
commit 44d821172a
3 changed files with 31 additions and 42 deletions

View File

@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Social
public enum SocialSortCriteria
{
Relevance,
Rank,
Name,
Location,

View File

@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Social
protected override Color4 BackgroundColour => OsuColour.FromHex(@"38202e");
protected override float TabStripWidth => 438;
protected override SocialTab DefaultTab => SocialTab.OnlinePlayers;
protected override SocialTab DefaultTab => SocialTab.AllPlayers;
protected override FontAwesome Icon => FontAwesome.fa_users;
protected override Drawable CreateHeaderText()
@ -54,13 +54,12 @@ namespace osu.Game.Overlays.Social
public enum SocialTab
{
Search,
[Description("Players")]
OnlinePlayers = SocialSortCriteria.Rank,
[Description("All Players")]
AllPlayers = SocialSortCriteria.Rank,
[Description("Friends")]
OnlineFriends = SocialSortCriteria.Name,
//[Description("Online Team Members")]
//OnlineTeamMembers,
Friends = SocialSortCriteria.Name,
//[Description("Team Members")]
//TeamMembers,
//[Description("Chat Channels")]
//ChatChannels,
}

View File

@ -55,37 +55,35 @@ namespace osu.Game.Overlays
Filter.Search.Current.ValueChanged += text =>
{
if (text != string.Empty)
if (!string.IsNullOrEmpty(text))
{
Header.Tabs.Current.Value = SocialTab.Search;
// force searching in players until searching for friends is supported
Header.Tabs.Current.Value = SocialTab.AllPlayers;
if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank)
Filter.Tabs.Current.Value = SocialSortCriteria.Relevance;
}
else
{
Header.Tabs.Current.Value = SocialTab.OnlinePlayers;
if (Filter.Tabs.Current.Value == SocialSortCriteria.Relevance)
if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank)
Filter.Tabs.Current.Value = SocialSortCriteria.Rank;
}
};
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
// TODO sort our list in some way (either locally or with API call)
//Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += sortOrder => Scheduler.AddOnce(updateSearch);
Header.Tabs.Current.ValueChanged += tab =>
{
if (tab != SocialTab.Search)
{
//currentQuery.Value = string.Empty;
Filter.Tabs.Current.Value = (SocialSortCriteria)Header.Tabs.Current.Value;
Scheduler.AddOnce(updateSearch);
}
//currentQuery.Value = string.Empty;
Filter.Tabs.Current.Value = (SocialSortCriteria)Header.Tabs.Current.Value;
Scheduler.AddOnce(updateSearch);
};
Filter.Tabs.Current.ValueChanged += sortCriteria =>
{
// force searching in players until searching for friends is supported
if (Header.Tabs.Current.Value != SocialTab.AllPlayers && sortCriteria != (SocialSortCriteria)Header.Tabs.Current.Value)
Header.Tabs.Current.Value = SocialTab.AllPlayers;
Scheduler.AddOnce(updateSearch);
};
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels;
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += sortOrder => Scheduler.AddOnce(updateSearch);
//currentQuery.ValueChanged += v =>
//{
// queryChangedDebounce?.Cancel();
@ -97,14 +95,6 @@ namespace osu.Game.Overlays
//};
//currentQuery.BindTo(Filter.Search.Current);
Filter.Tabs.Current.ValueChanged += sortCriteria =>
{
if (Header.Tabs.Current.Value != SocialTab.Search && sortCriteria != (SocialSortCriteria)Header.Tabs.Current.Value)
Header.Tabs.Current.Value = SocialTab.Search;
Scheduler.AddOnce(updateSearch);
};
}
[BackgroundDependencyLoader]
@ -148,11 +138,12 @@ namespace osu.Game.Overlays
})
};
LoadComponentAsync(newPanels, p =>
LoadComponentAsync(newPanels, f =>
{
if(panels != null)
ScrollFlow.Remove(panels);
// delay new panels so they don't get added before the old ones are gone
Scheduler.AddDelayed(() => ScrollFlow.Add(panels = newPanels), 200);
});
}
@ -190,13 +181,13 @@ namespace osu.Game.Overlays
switch (Header.Tabs.Current.Value)
{
case SocialTab.OnlineFriends:
var friendRequest = new GetFriendsRequest();
case SocialTab.Friends:
var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
friendRequest.Success += updateUsers;
api.Queue(getUsersRequest = friendRequest);
break;
default:
var userRequest = new GetUsersRequest(); // TODO filter???
var userRequest = new GetUsersRequest(); // TODO filter arguments!
userRequest.Success += response => updateUsers(response.Select(r => r.User));
api.Queue(getUsersRequest = userRequest);
break;
@ -223,7 +214,7 @@ namespace osu.Game.Overlays
break;
default:
Users = null;
recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
clearPanels();
break;
}
}