Fix perfect display showing when misses are present

This commit is contained in:
Dean Herbert 2020-03-18 15:03:01 +09:00
parent 9b029fa9e0
commit 44cfed8af1
1 changed files with 2 additions and 1 deletions

View File

@ -14,6 +14,7 @@
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Expanded.Accuracy;
@ -56,7 +57,7 @@ private void load(Bindable<WorkingBeatmap> working)
var topStatistics = new List<StatisticDisplay> var topStatistics = new List<StatisticDisplay>
{ {
new AccuracyStatistic(score.Accuracy), new AccuracyStatistic(score.Accuracy),
new ComboStatistic(score.MaxCombo, true), new ComboStatistic(score.MaxCombo, score.Statistics[HitResult.Miss] == 0),
new CounterStatistic("pp", (int)(score.PP ?? 0)), new CounterStatistic("pp", (int)(score.PP ?? 0)),
}; };