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https://github.com/ppy/osu
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Test multiple values, including default
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@ -8,6 +8,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Tests.Visual;
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using SharpCompress.Archives.Zip;
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@ -17,10 +18,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
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[Test]
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public void TestTaikoSliderMultiplierInExport()
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[TestCase(null)]
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[TestCase(1f)]
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[TestCase(2f)]
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[TestCase(2.4f)]
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public void TestTaikoSliderMultiplierInExport(float? multiplier)
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{
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AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
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if (multiplier.HasValue)
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AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = multiplier.Value);
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SaveEditor();
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AddStep("export beatmap", () => Game.BeatmapManager.Export(EditorBeatmap.BeatmapInfo.BeatmapSet!).WaitSafely());
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@ -48,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
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}
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return 0;
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}, () => Is.EqualTo(2));
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}, () => Is.EqualTo(multiplier ?? new BeatmapDifficulty().SliderMultiplier).Within(Precision.FLOAT_EPSILON));
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}
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[Test]
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