mirror of https://github.com/ppy/osu
Code cleanup
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19c8b74a47
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@ -35,16 +35,13 @@ public partial class TestSceneSliderReversal : TestSceneOsuEditor
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private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
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private static PathControlPoint[] createPathSegment(PathType type, params Vector2[] positions)
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{
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{
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return new[]
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return positions.Select(p => new PathControlPoint
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{
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new PathControlPoint
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{
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Type = type
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},
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}.Concat(positions.Select(p => new PathControlPoint
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{
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{
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Position = p
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Position = p
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})).ToArray();
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}).Prepend(new PathControlPoint
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{
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Type = type
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}).ToArray();
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}
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}
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[TestCase(0, 250)]
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[TestCase(0, 250)]
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@ -1,10 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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using osuTK;
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@ -41,7 +41,7 @@ public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOff
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double[] distinctSegmentEnds = segmentEnds.Distinct().ToArray();
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double[] distinctSegmentEnds = segmentEnds.Distinct().ToArray();
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// Remove control points at the end which do not affect the visual slider path ("invisible" control points).
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// Remove control points at the end which do not affect the visual slider path ("invisible" control points).
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if (segmentEnds.Length >= 2 && Math.Abs(segmentEnds[^1] - segmentEnds[^2]) < 1e-10 && distinctSegmentEnds.Length > 1)
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if (segmentEnds.Length >= 2 && Precision.AlmostEquals(segmentEnds[^1], segmentEnds[^2]) && distinctSegmentEnds.Length > 1)
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{
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{
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int numVisibleSegments = distinctSegmentEnds.Length - 2;
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int numVisibleSegments = distinctSegmentEnds.Length - 2;
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var nonInheritedControlPoints = controlPoints.Where(p => p.Type is not null).ToList();
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var nonInheritedControlPoints = controlPoints.Where(p => p.Type is not null).ToList();
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@ -62,7 +62,10 @@ public static void Reverse(this SliderPath sliderPath, out Vector2 positionalOff
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}
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}
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// Restore original control point types.
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// Restore original control point types.
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controlPoints.Zip(originalControlPointTypes).ForEach(x => x.First.Type = x.Second);
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for (int i = 0; i < controlPoints.Count; i++)
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{
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controlPoints[i].Type = originalControlPointTypes[i];
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}
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// Recalculate perfect curve at the end of the slider path.
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// Recalculate perfect curve at the end of the slider path.
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if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PerfectCurve && controlPoints[^2].Type is null && distinctSegmentEnds.Length > 1)
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if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PerfectCurve && controlPoints[^2].Type is null && distinctSegmentEnds.Length > 1)
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