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Remove suffix hackery
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00d564d29c
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@ -420,24 +420,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
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{
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{
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customSampleBank = value;
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customSampleBank = value;
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// A 0 custom sample bank should cause LegacyBeatmapSkin to always fall back to the user skin. This is done by giving a null suffix.
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if (value >= 2)
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if (value > 0)
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Suffix = value.ToString();
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Suffix = value.ToString();
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}
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}
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}
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}
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public override IEnumerable<string> LookupNames
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{
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get
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{
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// The lookup should only contain the suffix for custom sample bank 2 and beyond.
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// For custom sample bank 1 and 0, the lookup should not contain the suffix as only the lookup source (beatmap or user skin) is changed.
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if (CustomSampleBank >= 2)
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yield return $"{Bank}-{Name}{Suffix}";
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yield return $"{Bank}-{Name}";
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}
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}
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}
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}
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private class FileHitSampleInfo : LegacyHitSampleInfo
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private class FileHitSampleInfo : LegacyHitSampleInfo
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@ -7,6 +7,7 @@ using osu.Framework.Bindables;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Legacy;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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@ -37,9 +38,9 @@ namespace osu.Game.Skinning
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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{
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if (sampleInfo is HitSampleInfo hsi && string.IsNullOrEmpty(hsi.Suffix))
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if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
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{
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{
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// When no custom sample set is provided, always fall-back to the default samples.
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// When no custom sample bank is provided, always fall-back to the default samples.
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return null;
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return null;
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}
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}
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