From 442b2238b8cdf0f04d0054cb12c73571b51cba59 Mon Sep 17 00:00:00 2001 From: tsrk Date: Wed, 11 Jan 2023 14:37:57 +0100 Subject: [PATCH] test(SegmentedGraph): add concrete application test with beatmap density --- .../UserInterface/TestSceneSegmentedGraph.cs | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSegmentedGraph.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSegmentedGraph.cs index ab7078d1b7..f8df0528d6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSegmentedGraph.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSegmentedGraph.cs @@ -2,9 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; using osuTK; using Vector4 = System.Numerics.Vector4; @@ -42,6 +46,8 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("bumps of size 500", () => bumps(500)); AddStep("100 random values", () => randomValues()); AddStep("500 random values", () => randomValues(500)); + AddStep("beatmap density with granularity of 200", () => beatmapDensity()); + AddStep("beatmap density with granularity of 300", () => beatmapDensity(300)); AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray()); } @@ -92,5 +98,40 @@ namespace osu.Game.Tests.Visual.UserInterface graph.Values = values; } + + private void beatmapDensity(int granularity = 200) + { + var ruleset = new OsuRuleset(); + var beatmap = CreateBeatmap(ruleset.RulesetInfo); + IEnumerable objects = beatmap.HitObjects; + + // Taken from SongProgressGraph + int[] values = new int[granularity]; + + if (!objects.Any()) + return; + + double firstHit = objects.First().StartTime; + double lastHit = objects.Max(o => o.GetEndTime()); + + if (lastHit == 0) + lastHit = objects.Last().StartTime; + + double interval = (lastHit - firstHit + 1) / granularity; + + foreach (var h in objects) + { + double endTime = h.GetEndTime(); + + Debug.Assert(endTime >= h.StartTime); + + int startRange = (int)((h.StartTime - firstHit) / interval); + int endRange = (int)((endTime - firstHit) / interval); + for (int i = startRange; i <= endRange; i++) + values[i]++; + } + + graph.Values = values; + } } }