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https://github.com/ppy/osu
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Merge pull request #2165 from jorolf/volume-control
Implement updated volume control overlay design
This commit is contained in:
commit
43f7139dc7
30
osu.Game.Tests/Visual/TestCaseVolumePieces.cs
Normal file
30
osu.Game.Tests/Visual/TestCaseVolumePieces.cs
Normal file
@ -0,0 +1,30 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Volume;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseVolumePieces : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(VolumeMeter), typeof(MuteButton) };
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protected override void LoadComplete()
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{
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VolumeMeter meter;
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MuteButton mute;
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Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
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Add(mute = new MuteButton
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{
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Margin = new MarginPadding { Top = 200 }
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});
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AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
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AddToggleStep("mute", b => mute.Current.Value = b);
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}
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}
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}
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@ -174,6 +174,7 @@
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<Compile Include="Visual\TestCaseUserPanel.cs" />
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<Compile Include="Visual\TestCaseUserProfile.cs" />
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<Compile Include="Visual\TestCaseUserRanks.cs" />
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<Compile Include="Visual\TestCaseVolumePieces.cs" />
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<Compile Include="Visual\TestCaseWaveform.cs" />
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</ItemGroup>
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<ItemGroup>
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|
@ -1,108 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
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{
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private readonly Box meterFill;
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public BindableDouble Bindable { get; } = new BindableDouble();
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public VolumeMeter(string meterName)
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{
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Size = new Vector2(40, 180);
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f, 0.9f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkGray,
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RelativeSizeAxes = Axes.Both
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},
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meterFill = new Box
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{
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Colour = Color4.White,
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Scale = new Vector2(1, 0),
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre
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}
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}
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},
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new OsuSpriteText
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{
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Text = meterName,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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}
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};
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Bindable.ValueChanged += delegate { updateFill(); };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateFill();
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}
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public double Volume
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{
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get => Bindable.Value;
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private set => Bindable.Value = value;
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}
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public void Increase()
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{
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Volume += 0.05f;
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}
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public void Decrease()
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{
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Volume -= 0.05f;
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}
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private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
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public bool OnPressed(GlobalAction action)
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{
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if (!IsHovered) return false;
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switch (action)
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{
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case GlobalAction.DecreaseVolume:
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Decrease();
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return true;
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case GlobalAction.IncreaseVolume:
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Increase();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface.Volume;
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using osu.Framework.Allocation;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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@ -33,6 +32,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using OpenTK.Graphics;
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using osu.Game.Overlays.Volume;
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namespace osu.Game
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{
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@ -75,7 +75,7 @@ namespace osu.Game
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private OsuScreen screenStack;
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private VolumeControl volume;
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private VolumeOverlay volume;
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private OnScreenDisplay onscreenDisplay;
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private Bindable<int> configRuleset;
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@ -232,7 +232,7 @@ namespace osu.Game
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},
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}, overlayContent.Add);
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loadComponentSingleFile(volume = new VolumeControl(), Add);
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loadComponentSingleFile(volume = new VolumeOverlay(), overlayContent.Add);
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loadComponentSingleFile(onscreenDisplay = new OnScreenDisplay(), Add);
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//overlay elements
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83
osu.Game/Overlays/Volume/MuteButton.cs
Normal file
83
osu.Game/Overlays/Volume/MuteButton.cs
Normal file
@ -0,0 +1,83 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Volume
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{
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public class MuteButton : Container, IHasCurrentValue<bool>
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{
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public Bindable<bool> Current { get; } = new Bindable<bool>();
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private Color4 hoveredColour, unhoveredColour;
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private const float width = 100;
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public const float HEIGHT = 35;
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public MuteButton()
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{
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Masking = true;
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BorderThickness = 3;
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CornerRadius = HEIGHT / 2;
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Size = new Vector2(width, HEIGHT);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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hoveredColour = colours.YellowDark;
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BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
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SpriteIcon icon;
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AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.9f,
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(20),
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}
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});
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Current.ValueChanged += newValue =>
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{
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icon.Icon = newValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up;
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icon.Margin = new MarginPadding { Left = newValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths
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};
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Current.TriggerChange();
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}
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protected override bool OnHover(InputState state)
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
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}
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protected override bool OnClick(InputState state)
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{
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Current.Value = !Current.Value;
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return true;
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}
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}
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}
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@ -7,7 +7,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeControlReceptor : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
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{
|
186
osu.Game/Overlays/Volume/VolumeMeter.cs
Normal file
186
osu.Game/Overlays/Volume/VolumeMeter.cs
Normal file
@ -0,0 +1,186 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Volume
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{
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public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
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{
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private CircularProgress volumeCircle;
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public BindableDouble Bindable { get; } = new BindableDouble { MinValue = 0, MaxValue = 1 };
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private readonly float circleSize;
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private readonly Color4 meterColour;
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private readonly string name;
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private OsuSpriteText text;
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private BufferedContainer maxGlow;
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public VolumeMeter(string name, float circleSize, Color4 meterColour)
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{
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this.circleSize = circleSize;
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this.meterColour = meterColour;
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this.name = name;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Add(new Container
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{
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Size = new Vector2(120, 20),
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CornerRadius = 10,
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Masking = true,
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Margin = new MarginPadding { Left = circleSize + 10 },
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.9f,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = "Exo2.0-Bold",
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Text = name
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}
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}
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});
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CircularProgress bgProgress;
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Add(new CircularContainer
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{
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Masking = true,
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Size = new Vector2(circleSize),
|
||||
Children = new Drawable[]
|
||||
{
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||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.9f,
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||||
},
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bgProgress = new CircularProgress
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||||
{
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||||
RelativeSizeAxes = Axes.Both,
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||||
InnerRadius = 0.05f,
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||||
Rotation = 180,
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Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
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||||
Colour = colours.Gray2,
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Size = new Vector2(0.8f)
|
||||
},
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(volumeCircle = new CircularProgress
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
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||||
InnerRadius = 0.05f,
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||||
Rotation = 180,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.8f)
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = meterColour,
|
||||
Strength = 2
|
||||
}),
|
||||
maxGlow = (text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = "Venera",
|
||||
TextSize = 0.16f * circleSize
|
||||
}).WithEffect(new GlowEffect
|
||||
{
|
||||
Colour = Color4.Transparent,
|
||||
PadExtent = true,
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
Bindable.ValueChanged += newVolume => { this.TransformTo("DisplayVolume", newVolume, 400, Easing.OutQuint); };
|
||||
bgProgress.Current.Value = 0.75f;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Bindable.TriggerChange();
|
||||
}
|
||||
|
||||
private double displayVolume;
|
||||
|
||||
protected double DisplayVolume
|
||||
{
|
||||
get => displayVolume;
|
||||
set
|
||||
{
|
||||
displayVolume = value;
|
||||
|
||||
if (displayVolume > 0.99f)
|
||||
{
|
||||
text.Text = "MAX";
|
||||
maxGlow.EffectColour = meterColour.Opacity(2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxGlow.EffectColour = Color4.Transparent;
|
||||
text.Text = Math.Round(displayVolume * 100).ToString(CultureInfo.CurrentCulture);
|
||||
}
|
||||
|
||||
volumeCircle.Current.Value = displayVolume * 0.75f;
|
||||
}
|
||||
}
|
||||
|
||||
public double Volume
|
||||
{
|
||||
get => Bindable;
|
||||
private set => Bindable.Value = value;
|
||||
}
|
||||
|
||||
public void Increase() => Volume += 0.05f;
|
||||
|
||||
public void Decrease() => Volume -= 0.05f;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (!IsHovered) return false;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
Decrease();
|
||||
return true;
|
||||
case GlobalAction.IncreaseVolume:
|
||||
Increase();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
@ -1,57 +1,84 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using OpenTK;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface.Volume
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class VolumeControl : OverlayContainer
|
||||
public class VolumeOverlay : OverlayContainer
|
||||
{
|
||||
private readonly VolumeMeter volumeMeterMaster;
|
||||
private readonly IconButton muteIcon;
|
||||
private const float offset = 10;
|
||||
|
||||
private VolumeMeter volumeMeterMaster;
|
||||
private VolumeMeter volumeMeterEffect;
|
||||
private VolumeMeter volumeMeterMusic;
|
||||
private MuteButton muteButton;
|
||||
|
||||
protected override bool BlockPassThroughMouse => false;
|
||||
|
||||
public VolumeControl()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomRight;
|
||||
Origin = Anchor.BottomRight;
|
||||
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||
|
||||
Children = new Drawable[]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 300,
|
||||
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.75f), Color4.Black.Opacity(0))
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
|
||||
Spacing = new Vector2(15, 0),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Spacing = new Vector2(0, offset),
|
||||
Margin = new MarginPadding { Left = offset },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
|
||||
{
|
||||
Size = new Vector2(IconButton.BUTTON_SIZE),
|
||||
Child = muteIcon = new IconButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_volume_up,
|
||||
Action = () => Adjust(GlobalAction.ToggleMute),
|
||||
}
|
||||
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
|
||||
},
|
||||
volumeMeterMaster = new VolumeMeter("Master"),
|
||||
volumeMeterEffect = new VolumeMeter("Effects"),
|
||||
volumeMeterMusic = new VolumeMeter("Music")
|
||||
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
||||
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
||||
muteButton = new MuteButton
|
||||
{
|
||||
Margin = new MarginPadding { Top = 100 }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||
|
||||
muteButton.Current.ValueChanged += mute =>
|
||||
{
|
||||
if (mute)
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
else
|
||||
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
};
|
||||
}
|
||||
|
||||
@ -62,7 +89,13 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
|
||||
volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
|
||||
volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
|
||||
muted.ValueChanged += _ => settingChanged();
|
||||
muteButton.Current.ValueChanged += _ => settingChanged();
|
||||
}
|
||||
|
||||
private void settingChanged()
|
||||
{
|
||||
Show();
|
||||
schedulePopOut();
|
||||
}
|
||||
|
||||
public bool Adjust(GlobalAction action)
|
||||
@ -83,50 +116,15 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
return true;
|
||||
case GlobalAction.ToggleMute:
|
||||
Show();
|
||||
muted.Toggle();
|
||||
muteButton.Current.Value = !muteButton.Current;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void settingChanged()
|
||||
{
|
||||
Show();
|
||||
schedulePopOut();
|
||||
}
|
||||
|
||||
private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||
|
||||
private readonly BindableBool muted = new BindableBool();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
volumeMeterMaster.Bindable.BindTo(audio.Volume);
|
||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||
|
||||
muted.ValueChanged += mute =>
|
||||
{
|
||||
if (mute)
|
||||
{
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
muteIcon.Icon = FontAwesome.fa_volume_off;
|
||||
}
|
||||
else
|
||||
{
|
||||
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
muteIcon.Icon = FontAwesome.fa_volume_up;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private ScheduledDelegate popOutDelegate;
|
||||
|
||||
private readonly VolumeMeter volumeMeterEffect;
|
||||
private readonly VolumeMeter volumeMeterMusic;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
ClearTransforms();
|
@ -351,6 +351,10 @@
|
||||
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Gameplay\ScrollingSettings.cs" />
|
||||
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
|
||||
<Compile Include="Overlays\VolumeOverlay.cs" />
|
||||
<Compile Include="Overlays\Volume\MuteButton.cs" />
|
||||
<Compile Include="Overlays\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
|
||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
|
||||
@ -474,9 +478,6 @@
|
||||
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\StarCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControl.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||
<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
|
||||
<Compile Include="Input\Bindings\DatabasedKeyBinding.cs" />
|
||||
<Compile Include="Input\Bindings\DatabasedKeyBindingContainer.cs" />
|
||||
<Compile Include="Input\Bindings\GlobalActionContainer.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user