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https://github.com/ppy/osu
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Scope and limit parameter to IBeatmapSkin
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class TestSceneSkinFallbacks : TestSceneOsuPlayer
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public class TestSceneSkinFallbacks : TestSceneOsuPlayer
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{
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{
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private readonly TestSource testUserSkin;
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private readonly TestSource testUserSkin;
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private readonly TestSource testBeatmapSkin;
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private readonly BeatmapTestSource testBeatmapSkin;
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public TestSceneSkinFallbacks()
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public TestSceneSkinFallbacks()
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{
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{
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@ -80,18 +80,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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{
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private readonly ISkinSource skinSource;
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private readonly IBeatmapSkin skin;
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
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public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, IBeatmapSkin skin)
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: base(beatmap, storyboard, frameBasedClock, audio)
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: base(beatmap, storyboard, frameBasedClock, audio)
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{
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{
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if (!(skin is IBeatmapSkin))
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this.skin = skin;
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throw new ArgumentException("The provided skin source must be of type IBeatmapSkin.");
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skinSource = skin;
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}
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}
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protected override IBeatmapSkin GetSkin() => (IBeatmapSkin)skinSource;
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protected override IBeatmapSkin GetSkin() => skin;
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}
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}
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public class SkinProvidingPlayer : TestPlayer
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public class SkinProvidingPlayer : TestPlayer
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@ -115,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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}
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}
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}
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public class BeatmapTestSource : TestSource, IBeatmapSkin
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private class BeatmapTestSource : TestSource, IBeatmapSkin
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{
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{
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public BeatmapTestSource()
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public BeatmapTestSource()
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: base("beatmap")
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: base("beatmap")
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